Commit graph

287 commits

Author SHA1 Message Date
84f2f80cb0 J'avais oublié d'exporter ^^' 2023-07-09 10:42:54 +02:00
0baa26c142 Delete 'assets-cg/tilesetEGA_CG.xcf' 2023-07-09 10:35:34 +02:00
8783e0e796 Tileset couleur 2023-07-09 10:30:27 +02:00
SlyVTT
9666d21ec1 corrected Player struct to avoid char overflow on CG (resolution is 396px wide > 255 (so out of bound for char) 2023-07-08 23:02:57 +02:00
SlyVTT
8258bc7bb8 corrected tile issue with full map 2023-07-08 22:48:46 +02:00
SlyVTT
4b419694fc added a full map 25x14 tiles + start a Tile_Data structure for collision 2023-07-08 22:39:06 +02:00
Sylvain PILLOT
4b27ca950f Merge pull request 'Collision management' (#15) from mibi88/Collab_RPG-collisions:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/15
2023-07-08 21:24:26 +02:00
mibi88
23dde6593c Improved collisions and CG port. Still need to make the collisions less sticky. 2023-07-08 20:07:34 +02:00
mibi88
3fdc9fffe6 Merge branch 'master' into master 2023-07-08 18:43:47 +02:00
mibi88
cb452383ad Fixed a little filename error 2023-07-08 18:02:05 +02:00
mibi88
c90a80d5c9 Merge branch 'master' into master 2023-07-08 17:46:18 +02:00
mibi88
a16679bcd6 Fixed a bad file name 2023-07-08 17:45:35 +02:00
mibi88
ec5dcf281d Merge branch 'master' into master 2023-07-08 17:27:08 +02:00
mibi88
227e688243 Mise à jour du tileset avec les dernières corrections de Shadow
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/13
2023-07-08 17:25:54 +02:00
Shadow15510
0050c2ddf8 Update Shadow's master branch 2023-07-08 17:24:17 +02:00
mibi88
f40e07d847 Update mibi88-master 2023-07-08 16:59:48 +02:00
mibi88
a857091f74 Merge branch 'master' into master 2023-07-08 16:58:41 +02:00
mibi88
94b2187ad4 Added some comments. 2023-07-08 16:57:04 +02:00
mibi88
8d316d0d0d Collisions are working :D! I only need to add a framerate limit and add some comments, then everything will be good to merge! 2023-07-08 16:40:25 +02:00
mibi88
908b971317 Restructured a lot of things. Collisions are not working properly but I'll fix that 2023-07-08 15:55:06 +02:00
Shadow15510
47190712d5 Fix the right border of the window 2023-07-08 13:58:35 +02:00
SlyVTT
60c26b8c22 merged Shadow's PR - Brand New B&W Tileset 2023-07-08 13:16:49 +02:00
Sylvain PILLOT
1bfaf75a78 Merge pull request '1-bit tileset' (#10) from Shadow/Collab_RPG:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/10
2023-07-08 12:57:23 +02:00
Shadow15510
b7b602125b Finishing a first proposal of W&B tileset 2023-07-08 11:40:54 +02:00
Shadow15510
70d6dd62b4 Progress of the W&B tileset 2023-07-08 11:14:45 +02:00
SlyVTT
c87580130d added speed parameter for player 2023-07-07 19:26:14 +02:00
SlyVTT
ac9f17bd75 corrected Tileset for CG taht was upscaled with interpolation and was provoking glitches 2023-07-07 18:32:08 +02:00
SlyVTT
f0417bee16 merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
Sylvain PILLOT
78d45a1e78 Merge pull request 'Better map displaying :)' (#7) from mibi88/Collab_RPG-map-displaying:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/7

This is now merged into master.

Thanks Mb88
2023-07-07 17:04:41 +02:00
mibi88
d3f1e55422 The map displaying is now SUPER fast 2023-07-07 14:50:30 +02:00
Shadow15510
2df10f8d62 Begenning of the W&B tileset redesign 2023-07-07 14:33:51 +02:00
mibi88
9818d835be Restructured some stuff, now the map is scrolling :), but some optimizations are needed! 2023-07-07 14:20:13 +02:00
SlyVTT
e6867a37ac Placeholder for GameLogic() loop + some comments in the code 2023-07-06 22:49:29 +02:00
SlyVTT
25bc00e311 added key input + support for USB screenshots/record 2023-07-06 22:02:37 +02:00
SlyVTT
5195cdba49 added B&W vs Grayscale switch 2023-07-06 21:16:07 +02:00
SlyVTT
87ad8b697d Improvement of the map by using white tile where nothing is drawn 2023-07-05 23:39:35 +02:00
SlyVTT
5d868c6089 Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale 2023-07-05 23:22:15 +02:00