Collab_RPG/src/npc.h

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#ifndef NPC_H
#define NPC_H
#include <stdbool.h>
#include <stdint.h>
#include "game.h"
#include "memory.h"
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enum
{
NPC_NONE = 0,
NPC_FRIENDLY = 1, //The player's team
NPC_HOSTILE = 2, //to the player
NPC_ALL = 3
} NPC_groups;
typedef struct
{
/* current coordinates of the NPC */
float curx, cury;
/* initial coordinates of the NPC (needed to get absolute coordinates of path) */
uint32_t x;
uint32_t y;
/* the ID of the first element of the dialog */
/* (to be aligned with "dialogs.json" IDs)*/
uint32_t dialogID;
/* the number of the target point of the path */
/* Note: it must keep the value 0 if NPC has no path assigned */
uint32_t currentPoint;
/* data of the path */
uint32_t hasPath;
uint32_t path_length;
int16_t *xpath;
int16_t *ypath;
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int8_t hostile_to_group;
/* is the current NPC in pause (during dialog) */
bool paused;
} NPC;
/* Draws the player player. This function should be called after drawing the
* map! */
void npc_draw(Game *game);
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void update_npcs(Game *game);
void update_npc(NPC *npc);
void reload_npc(Game *game);
#endif