Collab_RPG/src/dialogs.h

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#ifndef DIALOG_H
#define DIALOG_H
#include <gint/display.h>
#include <string.h>
#include "game.h"
#include "map.h"
#define F_WIDTH (32*PXSIZE)
#define F_HEIGHT (32*PXSIZE)
void showtext(Game *game, bopti_image_t *face, char *text);
#endif