Collab_RPG/src/game.h

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#ifndef GAME_H
#define GAME_H
#include "mapstruct.h"
#include "player.h"
/* This struct will contain all the data of the game. It will make it possible
* to pass it to the NPCs to let them interact with the player and the rest of
* the world. */
typedef struct {
Map *map_level; /* The level that the player is currently playing */
Player player; /* The player data (see player.h). */
/* Some global variables */
/* Set to true when asked for exit */
bool exittoOS;
/* Set to true when screenshot is required */
bool screenshot;
/* Set to true when recording a video of the screen is required */
bool record;
/* How many ms the frame already took. */
long int frame_duration;
} Game;
/* (Mibi88) TODO: Describe what this function is doing. */
void game_logic(Game *game);
/* Draws everything on screen. */
void draw(Game *game);
/* Handle key presses. */
void get_inputs(Game *game);
#endif