Collab_RPG/assets/tiled.py

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import xml.etree.ElementTree as ET
import os
# TODO: Add more doc.
class Tileset:
"""
Handle the tiled tileset.
"""
def __init__(self, element: ET.Element, parent_dir = ""):
firstgid_str = element.get("firstgid")
if firstgid_str == None: raise Exception("firstgid not found!")
self.firstgid = int(firstgid_str)
self.source = element.get("source")
if self.source == None: raise Exception("source not found!")
self.source = parent_dir + self.source
tree = ET.parse(self.source)
self.root = tree.getroot()
tilecount_str = self.root.get("tilecount")
if tilecount_str == None: raise Exception("tilecount not found!")
self.tilecount = int(tilecount_str)
columns_str = self.root.get("columns")
if columns_str == None: raise Exception("columns not found!")
self.columns = int(columns_str)
def is_raw_in_tileset(self, raw: int) -> bool:
if raw >= self.firstgid and raw < self.firstgid+self.tilecount:
return True
return False
def get_tile_from_raw(self, raw: int) -> int:
if not self.is_raw_in_tileset(raw) and raw:
raise Exception(f"Tile {raw} not in tileset!")
return raw-self.firstgid
class Layer:
"""
A class to handle a tiled map layer
"""
def __init__(self, element: ET.Element):
self.element = element
def get_width(self) -> int:
"""
Get the layer width
"""
value = self.element.get("width")
if value == None: raise Exception("Layer width not found")
return int(value)
def get_height(self) -> int:
"""
Get the layer height
"""
value = self.element.get("height")
if value == None: raise Exception("Layer height not found")
return int(value)
def get_raw_data(self) -> list:
"""
Get the data of the map
"""
data_tag = self.element.find("data")
if data_tag == None: raise Exception("Data not found!")
raw_data = data_tag.text.split(",")
int_data = []
for tile in raw_data:
int_data.append(int(tile))
return int_data
def get_data_with_tileset(self, tileset: Tileset):
raw_data = self.get_raw_data()
out_data = []
for i in raw_data:
out_data.append(tileset.get_tile_from_raw(i))
return out_data
class Object:
"""
An group object (see ObjectGroup) object.
"""
def __init__(self, element: ET.Element):
self.element = element
self.name = element.get("name")
if self.name == None: raise Exception("Name attribute missing!")
self.type = element.get("type")
if self.type == None:
self.type = ""
print("WARNING: Type attribute missing!")
x_str = element.get("x")
if x_str == None: raise Exception("X attribute missing!")
self.x = int(float(x_str))
y_str = element.get("y")
if y_str == None: raise Exception("Y attribute missing!")
self.y = int(float(y_str))
self.id = element.get("id")
if self.id == None: raise Exception("ID attribute missing!")
def __get_point(self) -> list:
# Private method to get a point. Used in get_data.
return [self.x, self.y]
def __get_polyline(self) -> list:
# Private method to get a polyline. Used in get_data.
data = self.element.find("polyline").get("points")
if data == None: raise Exception("Data not found!")
data = data.replace(' ', ',').split(',')
out_data = []
for i in data:
out_data.append(int(float(i)))
return out_data
def get_data(self) -> list:
"""
Get the geometric shape of this object.
"""
if self.element.find("point") != None:
# It is a point.
return self.__get_point()
if self.element.find("polyline") != None:
# It is a polyline.
return self.__get_polyline()
raise Exception("Unknown data!")
def get_data_type(self) -> str:
"""
Get the geometric shape of this object.
"""
if self.element.find("point") != None:
# It is a point.
return "point"
if self.element.find("polyline") != None:
# It is a polyline.
return "polyline"
raise Exception("Unknown data!")
def get_property(self, property: str) -> str:
"""
Get the value of a property.
"""
properties = self.element.find("properties")
if properties == None: raise Exception("Properties not found!")
for i in properties:
if i.get("name") == property:
value = i.get("value")
if value == None: raise Exception("Property value not found!")
return value
raise Exception(f"Property {property} not found!")
class ObjectGroup:
"""
Handle tiled object groups. They can contain points, lines and other
geometric shapes that can be very handy to add NPCs, the path they walk on,
as we do it here, in Collab_RPG.
"""
def __init__(self, element: ET.Element):
self.element = element
self.objects = []
for object in self.element.iterfind("object"):
self.objects.append(Object(object))
class Map:
"""
A class to handle the tiled maps.
"""
def __init__(self, input: str):
"""
Loads a tmx map made with tiled.
"""
tree = ET.parse(input)
self.root = tree.getroot()
self.parent_dir = os.path.abspath(input).rpartition('/')[0]
def get_property(self, property: str) -> str:
"""
Get a map property.
"""
properties = self.root.find("properties")
# If properties wasn't found.
if properties == None:
raise Exception("Properties not found!")
for child in properties:
# Look at the name attribute of each property
if child.get("name") == property:
value = child.get("value")
if value == None: raise Exception("Value attribute not found!")
return value
# The dialog file property wasn't found.
raise Exception(f"\"{property}\" property not found!")
def get_layer_by_id(self, layer_id: str) -> Layer:
"""
Get a layer by its id.
"""
for layer in self.root.iterfind("layer"):
if layer.get("id") == layer_id:
return Layer(layer)
raise Exception("Layer not found!")
def get_layer_by_name(self, name: str) -> Layer:
"""
Get a layer by its name.
"""
for layer in self.root.iterfind("layer"):
if layer.get("name") == name:
return Layer(layer)
raise Exception("Layer not found!")
def get_objectgroup_by_id(self, group_id: str) -> Layer:
"""
Get a layer by its id.
"""
for layer in self.root.iterfind("objectgroup"):
if layer.get("id") == group_id:
return ObjectGroup(layer)
raise Exception("Object group not found!")
def get_objectgroup_by_name(self, name: str) -> Layer:
"""
Get a layer by its name.
"""
for layer in self.root.iterfind("objectgroup"):
if layer.get("name") == name:
return ObjectGroup(layer)
raise Exception("Object group not found!")
def get_tileset_by_firstgid(self, firstgid: int) -> Tileset:
for tileset in self.root.iterfind("tileset"):
if tileset.get("firstgid") == str(firstgid):
return Tileset(tileset, self.parent_dir + "/")
raise Exception("Tileset not found!")