Collab_RPG/src/main.c

164 lines
2.5 KiB
C
Raw Normal View History

#include <gint/display.h>
#include <gint/keyboard.h>
#define USB_FEATURE 1
#if USB_FEATURE==1
#include <gint/usb-ff-bulk.h>
#include <gint/usb.h>
#endif //USB_FEATURE
2023-07-06 21:16:07 +02:00
#ifdef COLOR2BIT
#include <gint/gray.h>
#endif //COLOR2BIT
#include <stdint.h>
#include <stdbool.h>
#include "map.h"
#include "player.h"
/* Player data (defined in "player.h")*/
struct Player MyPlayer = { 10, 5, 100 };
/* some global variables */
bool exittoOS = false; // set to true when asked for exit
bool screenshot = false; // set to true when screenshot is required
bool record = false; // set to true when
/* Key management */
static void get_inputs( void )
{
key_event_t ev;
while((ev = pollevent()).type != KEYEV_NONE)
{
}
/* Key binding for the Player action */
/*************************************/
if(keydown(KEY_EXIT)) exittoOS = true;
/* Player actions - Prototypes in player.h and implementation in player.c */
if(keydown(KEY_LEFT)) PlayerLeft();
if(keydown(KEY_RIGHT)) PlayerRight();
if(keydown(KEY_UP)) PlayerUp();
if(keydown(KEY_DOWN)) PlayerDown();
if(keydown(KEY_SHIFT)) PlayerAction();
/* if USB is enabled - keybinding for screencapture */
#if USB_FEATURE==1
if(keydown(KEY_7)) screenshot = true;
if(keydown(KEY_8)) record = !record;
#endif //USB_FEATURE
}
/* screen capture management code */
#if USB_FEATURE==1
void USB_feature( void )
{
if (screenshot && usb_is_open()) {
if (!dgray_enabled())
usb_fxlink_screenshot(false);
else
usb_fxlink_screenshot_gray(false);
screenshot = false;
}
if (record && usb_is_open()) {
if (!dgray_enabled())
usb_fxlink_videocapture(false);
else
usb_fxlink_videocapture_gray(false);
}
}
#endif
void GameLogic( void )
{
}
int main(void)
{
#if USB_FEATURE==1
usb_interface_t const *interfaces[] = {&usb_ff_bulk, NULL};
usb_open(interfaces, GINT_CALL_NULL);
#endif
/* start grayscale engine */
2023-07-06 21:16:07 +02:00
#ifdef COLOR2BIT
dgray( DGRAY_ON );
#endif
do
{
/* clear screen */
dclear(C_WHITE);
/* render the map */
RenderMap();
/* start the logic of the game */
GameLogic();
/* Screen blit */
dupdate();
/* Screen capture feature if enabled */
#if USB_FEATURE==1
USB_feature();
#endif
/* Management of the inputs */
get_inputs();
}
while (exittoOS == false); // want to exit ?
2023-07-06 21:16:07 +02:00
/* shutdown grayengine*/
2023-07-06 21:16:07 +02:00
#ifdef COLOR2BIT
dgray( DGRAY_OFF );
#endif
/* close USB */
#if USB_FEATURE==1
usb_close();
#endif
return 1;
}