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30 lines
240 B
C
30 lines
240 B
C
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#include "player.h"
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#include "map.h"
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extern struct player;
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extern struct Map *map_level;
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void PlayerLeft( void )
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{
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}
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void PlayerRight( void )
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{
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}
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void PlayerUp( void )
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{
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}
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void PlayerDown( void )
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{
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}
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void PlayerAction( void )
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{
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}
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