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Cleaner enums with clang-format.
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parent
771d844bc4
commit
04d4c9e31e
4 changed files with 17 additions and 4 deletions
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@ -10,3 +10,4 @@ IndentCaseBlocks: true
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IncludeBlocks: Regroup
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AllowShortBlocksOnASingleLine: Empty
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ColumnLimit: 80
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AllowShortEnumsOnASingleLine: false
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@ -15,7 +15,11 @@ typedef struct {
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unsigned int vars;
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} EventHandler;
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typedef enum { T_NULL, T_VAR_EDIT, T_AMOUNT } Token;
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typedef enum {
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T_NULL,
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T_VAR_EDIT,
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T_AMOUNT
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} Token;
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typedef enum {
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OP_NULL,
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13
src/game.h
13
src/game.h
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@ -8,9 +8,18 @@
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#include <stdint.h>
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/* The direction where the player is going to. */
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typedef enum { D_UP, D_DOWN, D_LEFT, D_RIGHT } Direction;
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typedef enum {
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D_UP,
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D_DOWN,
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D_LEFT,
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D_RIGHT
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} Direction;
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typedef enum { P_LEFTUP = -1, P_CENTER = 0, P_RIGHTDOWN = 1 } Checkpos;
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typedef enum {
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P_LEFTUP = -1,
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P_CENTER = 0,
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P_RIGHTDOWN = 1
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} Checkpos;
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typedef enum {
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I_NONE,
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@ -13,7 +13,6 @@ enum {
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NPC_FRIENDLY = 1, // The player's team
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NPC_HOSTILE = 2, // to the player
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NPC_ALL = 3
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};
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/* /!\ Warning /!\
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