npc : Debug, crash pre-main

This commit is contained in:
attilavs2 2024-08-01 20:49:57 +02:00
parent b3b31bcfcd
commit 0d8b522543
4 changed files with 84 additions and 27 deletions

View file

@ -2,7 +2,7 @@
#define CONFIG_H
#define USB_FEATURE 0
#define DEBUGMODE 0
#define DEBUGMODE 1
#define PRECISION 8
#include <gint/display.h>

View file

@ -2,8 +2,8 @@
#include "config.h"
#include "map.h"
#include "npc.h"
#include "mapdata.h"
#include "npc.h"
#include <gint/cpu.h>
#include <gint/display.h>
@ -204,6 +204,9 @@ void game_get_inputs(Game *game) {
mynpc->face = 0;
mynpc->paused = 0;
mynpc->has_dialog = 0;
mynpc->xpath = NULL;
mynpc->ypath = NULL;
npc_alloc_path(mynpc);
}
}

View file

@ -6,6 +6,7 @@
#include "map.h"
#include <gint/display.h>
#include <gint/hardware.h>
#include <gint/keyboard.h> /*debug*/
#include <math.h>
#include <stdint.h>
@ -29,6 +30,11 @@ NPC *npc_create() {
void npc_remove(NPC *npc) {
uint32_t pos = (uint32_t)npc - (uint32_t)npc_stack;
/*if(npc->xpath)
free(npc->xpath);
if(npc->ypath)
free(npc->ypath);*/
if(pos == npc_count) {
npc_count--;
return;
@ -40,12 +46,14 @@ void npc_remove(NPC *npc) {
float length(float x, float y) { return sqrtf(x * x + y * y); }
int npc_clear_path(NPC *npc) {
npc->currentPoint = 0;
npc->hasPath = 0;
npc->path_length = 0;
int npc_alloc_path(NPC *npc) {
npc_clear_path(npc);
/*if(npc->xpath)
free(npc->xpath);
free(npc->ypath);
if(npc->ypath)
free(npc->ypath);*/
npc->xpath = malloc(4);
npc->ypath = malloc(4);
if(npc->xpath == NULL || npc->ypath == NULL)
@ -53,9 +61,27 @@ int npc_clear_path(NPC *npc) {
return 0;
}
int npc_clear_path(NPC *npc) {
npc->currentPoint = 0;
npc->hasPath = 0;
if(npc->xpath == NULL || npc->ypath == NULL) {
npc->path_length = 0;
return 1;
}
memset(npc->xpath, 0, npc->path_length * sizeof(uint16_t));
memset(npc->ypath, 0, npc->path_length * sizeof(uint16_t));
npc->path_length = 0;
return 0;
}
int npc_append_path(uint16_t x, uint16_t y, NPC *npc) {
npc->xpath = realloc(npc->xpath, npc->path_length * 2 + 2);
npc->ypath = realloc(npc->ypath, npc->path_length * 2 + 2);
npc->xpath = realloc(npc->xpath, npc->path_length * sizeof(uint16_t) +
sizeof(uint16_t));
npc->ypath = realloc(npc->ypath, npc->path_length * sizeof(uint16_t) +
sizeof(uint16_t));
if(npc->xpath == NULL || npc->ypath == NULL)
return 1;
npc->xpath[npc->path_length] = x - npc->x;
@ -72,7 +98,7 @@ void as_clean(uint8_t *visited, uint8_t *gscore, uint8_t *fscore) {
// TODO : Fix
int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
int16_t dest, NPC *npc) {
int16_t dest, NPC *npc, bool is_alloc) {
if(npc_clear_path(npc))
goto as_recons_fail;
@ -107,6 +133,7 @@ int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
npc->ypath[npc->path_length - i - 1] = ty;
}
if(is_alloc)
free(came_from);
npc->hasPath = true;
@ -115,11 +142,14 @@ int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
as_recons_fail:
if(is_alloc)
free(came_from);
return 1;
}
uint32_t xyram = 0xe500e000 + 32;
/* Custom a* implemetation
* Unoptimized, may become an issue */
int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
@ -142,23 +172,39 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
if(map[dest_y * w + dest_x])
return 2;
uint8_t *visited, *gscore, *fscore;
int16_t *came_from;
bool is_alloc;
/*if we can, take advantage of the on-chip memory*/
if(isSH3() || w * h * 5 > 1024 * 15) {
is_alloc = true;
visited = malloc(w * h);
came_from = malloc(w * h * 2);
gscore = malloc(w * h * 2);
fscore = malloc(w * h * 2);
/*If the buffers won't fit on xyram and we are on fx, alloc will likely
* fail*/
if(!visited || !came_from || !gscore || !fscore)
return 1;
} else {
is_alloc = false;
visited = (void *)xyram;
came_from = (void *)(xyram + w * h * sizeof(uint16_t));
gscore = (void *)(xyram + 3 * (w * h));
fscore = (void *)(xyram + 4 * (w * h));
}
npc_clear_path(npc);
uint8_t *visited = malloc(w * h);
for(i = 0; i < w * h; i++)
visited[i] = 1;
visited[spos] = 0;
int16_t *came_from = malloc(w * h * 2);
for(i = 0; i < w * h; i++)
came_from[i] = -1;
uint8_t *gscore = malloc(w * h * 2);
for(i = 0; i < w * h; i++)
gscore[i] = 255;
gscore[spos] = 0;
uint8_t *fscore = malloc(w * h * 2);
for(i = 0; i < w * h; i++)
fscore[i] = 255;
fscore[spos] = length(dest_x - x, dest_y - y);
@ -183,9 +229,10 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
bscore = fscore[i];
}
if(bx == dest_x && by == dest_y) {
if(is_alloc)
as_clean(visited, gscore, fscore);
return as_reconstruct_path(came_from, w, h, spos,
dest_y * w + dest_x, npc);
return 0; /*as_reconstruct_path(came_from, w, h, spos,
dest_y * w + dest_x, npc, is_alloc);*/
}
visited[by * w + bx] = 1;
@ -215,9 +262,11 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
}
}
if(is_alloc){
as_clean(visited, gscore, fscore);
free(came_from);
}
return 3;
}
@ -229,6 +278,8 @@ void update_npcs(Game *game) {
}
for(i = 0; i < npc_count; i++) {
update_npc(&npc_stack[i]);
npc_pathfind(game->player.x, game->player.y, game->map_level,
&npc_stack[i]);
}
}

View file

@ -28,10 +28,13 @@ NPC *npc_create();
* Consider this as a free */
void npc_remove(NPC *npc);
/* Frees then malloc()s a new path to npc
* Useful if you want to safely edit a path */
/*Sets the adequate variables of npc so that it's path is cleared*/
int npc_clear_path(NPC *npc);
/* Tries to free then malloc()s a new path to npc
* Useful if you want to safely edit a path */
int npc_alloc_path(NPC *npc);
/* Adds point x,y to the path of npc
* Won't work on static NPCs, use npc_clear_path before or make them on the
* heap */