mirror of
https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-28 04:23:42 +01:00
Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into events
This commit is contained in:
commit
12eba00f62
9 changed files with 52 additions and 41 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -2,6 +2,7 @@
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/build-fx
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/build-cg
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/build-cg-push
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/build-fxg3a
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/*.g1a
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/*.g3a
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@ -8,11 +8,11 @@ include(GenerateG1A)
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include(GenerateG3A)
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include(Fxconv)
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find_package(Gint 2.9 REQUIRED)
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find_package(Gint 2.10 REQUIRED)
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find_package(LibProf 2.4 REQUIRED)
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#set the color mode either to 1b or 2b
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set(COLORMODE_fx 2b)
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set(COLORMODE_fx 1b)
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#set the color mode either to 1b, 2b or EGA64
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set(COLORMODE_cg EGA64)
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@ -86,18 +86,21 @@ if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_fx}} )
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_cg}} )
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G_G3A)
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_fx}} )
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endif()
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# fx colormode
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if("${COLORMODE_fx}" STREQUAL 1b)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR1BIT)
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endif()
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if("${COLORMODE_fx}" STREQUAL 2b)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR2BIT)
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endif()
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# cg colormode
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if("${COLORMODE_cg}" STREQUAL 1b)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR1BIT)
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@ -111,6 +114,7 @@ if("${COLORMODE_cg}" STREQUAL EGA64)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOREGA)
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endif()
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target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage)
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target_link_libraries(myaddin LibProf::LibProf Gint::Gint)
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@ -128,6 +132,7 @@ if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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endif()
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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if("${COLORMODE_cg}" STREQUAL 1b)
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@ -145,4 +150,19 @@ elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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NAME "RPG PC EGA" ICONS assets-cg/ega64/icon-uns-ega64.png assets-cg/ega64/icon-sel-ega64.png)
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endif()
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G_G3A)
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if("${COLORMODE_fx}" STREQUAL 1b)
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generate_g3a(TARGET myaddin OUTPUT "RPG_1bfx.g3a"
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NAME "RPG PC 1b fx" ICONS assets-cg/1b/icon-uns-1b.png assets-cg/1b/icon-sel-1b.png)
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endif()
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if("${COLORMODE_fx}" STREQUAL 2b)
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generate_g3a(TARGET myaddin OUTPUT "RPG_2bfx.g3a"
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NAME "RPG PC 2b fx" ICONS assets-cg/2b/icon-uns-2b.png assets-cg/2b/icon-sel-2b.png)
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endif()
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endif()
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1
clean
1
clean
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@ -6,6 +6,7 @@ cd ..
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rm -r build-cg
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rm -r build-cg-push
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rm -r build-fx
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rm -r build-fxg3a
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rm *.g1a
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rm *.g3a
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31
src/config.h
31
src/config.h
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@ -2,27 +2,40 @@
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#define CONFIG_H
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#if !defined(FXCG50) && defined(COLOR2BIT)
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#define USB_FEATURE 0
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#define DEBUGMODE 0
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/* Enable GrayMode on either FX and FX_G3A targets */
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#if GINT_RENDER_MONO && defined(COLOR2BIT)
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#define GRAYMODEOK 1
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#endif
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#define USB_FEATURE 0
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#define DEBUGMODE 0
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#ifdef FXCG50
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#if GINT_RENDER_RGB
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#define T_HEIGHT 16
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#define T_WIDTH 16
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#define PXSIZE 2
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#define PATH_COLOR C_RED
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#define P_WIDTH 16
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#define P_HEIGHT 16
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#else
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#define T_HEIGHT 8
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#define T_WIDTH 8
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#endif
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#ifdef FXCG50
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#define PXSIZE 2
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#else
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#define PXSIZE 1
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#define PATH_COLOR C_BLACK
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#define P_WIDTH 8
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#define P_HEIGHT 8
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#endif
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/* SPEED should NOT be 8 or bigger: it may cause bugs when handling
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* collisions! */
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#define SPEED PXSIZE*2
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#define F_WIDTH (32*PXSIZE)
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#define F_HEIGHT (32*PXSIZE)
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#endif
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@ -28,7 +28,7 @@ extern font_t fontRPG;
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/* the color of the text to go to the next dialog phase */
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/* it improves readability to have somathing lighter */
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#if GRAYMODEOK || (defined(FXCG50) && !defined(COLOR1BIT))
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#if GRAYMODEOK || (defined(GINT_RENDER_RGB) && !defined(COLOR1BIT))
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#define NEXT_COLOR C_DARK
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#else
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#define NEXT_COLOR C_BLACK
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@ -39,7 +39,7 @@ void blit()
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{
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dupdate();
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#if GRAYMODEOK
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#if GRAYMODEOK && !defined(GINT_HW_CG)
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dgray_getvram( &lightVRAMnext, &darkVRAMnext );
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dgray_getscreen( &lightVRAMcurrent, &darkVRAMcurrent );
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@ -5,9 +5,7 @@
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#include <string.h>
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#include "game.h"
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#include "map.h"
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#define F_WIDTH (32*PXSIZE)
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#define F_HEIGHT (32*PXSIZE)
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#include "config.h"
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/* showtext_opt()
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*
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@ -127,7 +127,7 @@ int main(void) {
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/* render the map */
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draw(&game);
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#if DEBUGMODE && FXCG50
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#if DEBUGMODE && GINT_RENDER_RGB
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if (game.debug_map)
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{
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dfont( NULL );
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@ -14,15 +14,6 @@
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extern bopti_image_t demo_PNJ_img;
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/* the color of the text to go to the next dialog phase */
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/* it improves readability to have somathing lighter */
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#if defined(FXCG50)
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#define PATH_COLOR C_RED
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#else
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#define PATH_COLOR C_BLACK
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#endif
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NPC *npcRPG;
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uint32_t nbNPC = 0;
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15
src/player.h
15
src/player.h
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@ -1,21 +1,8 @@
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#ifndef PLAYER_H
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#define PLAYER_H
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/* The size of the player. */
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#ifdef FXCG50
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#define P_WIDTH 16
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#define P_HEIGHT 16
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#else
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#define P_WIDTH 8
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#define P_HEIGHT 8
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#endif
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/* SPEED should NOT be 8 or bigger: it may cause bugs when handling
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* collisions! */
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#define SPEED PXSIZE*2
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#include <stdbool.h>
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#include "config.h"
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#include "game.h"
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#include "memory.h"
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