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npc : Suivi sans chemin fonctionel (sans collisions)
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parent
7094d4b4e3
commit
1767643da1
3 changed files with 65 additions and 16 deletions
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@ -269,8 +269,8 @@ void game_get_inputs(Game *game) {
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if(mynpc) {
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mynpc->curx = (player->x << PRECISION) / PXSIZE;
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mynpc->cury = (player->y << PRECISION) / PXSIZE;
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mynpc->x = player->x;
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mynpc->y = player->x;
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mynpc->x = 0;
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mynpc->y = 0;
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mynpc->hasPath = 0;
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mynpc->owns_path = false;
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mynpc->face = 0;
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71
src/npc.c
71
src/npc.c
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@ -74,7 +74,7 @@ int npc_clear_path(NPC *npc) {
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return 0;
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}
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int npc_append_path(uint16_t x, uint16_t y, NPC *npc) {
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int npc_append_path(int16_t x, int16_t y, NPC *npc) {
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npc->xpath = realloc(npc->xpath, npc->path_length * 2 + 2);
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npc->ypath = realloc(npc->ypath, npc->path_length * 2 + 2);
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if(npc->xpath == NULL || npc->ypath == NULL)
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@ -91,6 +91,50 @@ void as_clean(uint8_t *visited, uint8_t *gscore, uint8_t *fscore) {
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free(fscore);
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}
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int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc){
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uint8_t *map = full_map->walkable;
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uint32_t w = full_map->w;
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uint32_t h = full_map->h;
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uint32_t sx = npc_from_curxy(npc->curx);
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uint32_t sy = npc_from_curxy(npc->cury);
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dest_x /= PXSIZE;
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dest_y /= PXSIZE;
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if(dest_x < 0 || dest_y < 0 || dest_x >= w*T_WIDTH || dest_y >= h*T_HEIGHT)
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return 2;
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/*if(map[dest_y*w + dest_x])
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return 2;
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if(map[sy*w + sx])
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return 2;*/
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if(!npc->owns_path || npc->path_length > 64)
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npc_clear_path(npc);
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/*int bx;
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int by;
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int bscore = 0x7FFFFFFF;
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for(int i = sx-1; i < sx+2; i++){
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for(int j = sy-1; j < sy+2; j++){
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int tscore = (dest_x-sx)*(dest_x-sx) + (dest_y-sy)*(dest_y-sy);
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if(tscore < bscore){
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bscore = tscore;
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bx = i;
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by = j;
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}
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}
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}
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if(bscore == 0x7FFFFFFF) return 3;*/
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if(npc_append_path(dest_x,dest_y, npc))
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return 1;
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npc->hasPath = true;
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return 0;
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}
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int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t start,
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int16_t dest, bool is_alloc, NPC *npc) {
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if(npc_clear_path(npc))
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@ -132,8 +176,8 @@ int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t start,
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npc->ypath[npc->path_length - i - 1] = ty;
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}*/
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if(is_alloc)
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free(came_from);
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/*if(is_alloc)
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free(came_from);*/
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npc->hasPath = true;
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@ -141,8 +185,8 @@ int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t start,
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as_recons_fail:
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if(is_alloc)
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free(came_from);
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/*if(is_alloc)
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free(came_from);*/
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return 1;
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}
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@ -150,8 +194,8 @@ as_recons_fail:
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uint32_t xyram = 0xe500e000 + 32;
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/* Custom a* implemetation
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* Unoptimized, may become an issue */
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int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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* Borked, use npc_pathfind instead*/
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int __npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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int32_t i, j;
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int32_t w = full_map->w/T_WIDTH/PXSIZE;
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@ -180,7 +224,7 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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bool is_alloc;
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if(1 || isSH3() || w * h * 5 > 1024 * 15) {
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if(isSH3() || w * h * 5 > 1024 * 15) {
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is_alloc = true;
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visited = malloc(w * h);
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@ -242,9 +286,9 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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bscore = fscore[i];
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}
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if(bx == dest_x && by == dest_y) {
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as_clean(visited, gscore, fscore);
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if(is_alloc) as_clean(visited, gscore, fscore);
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return 0; /*as_reconstruct_path(came_from, w, h, spos,
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dest_y * w + dest_x, npc)*/
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dest_y * w + dest_x, is_alloc npc)*/
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}
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visited[by * w + bx] = 1;
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@ -274,9 +318,10 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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}
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}
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as_clean(visited, gscore, fscore);
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free(came_from);
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if(is_alloc){
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as_clean(visited, gscore, fscore);
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free(came_from);
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}
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return 3;
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}
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@ -10,6 +10,10 @@
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/*Maximum iterations before the pathfinding considers the target unreacheable*/
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#define PATHFIND_MAX_ITER 64
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#define npc_from_curxy(a) (((a)>>PRECISION)/PXSIZE)
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#define npc_to_curxy(a) (((a)*PXSIZE)<<PRECISION)
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enum {
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NPC_NONE = 0,
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@ -41,7 +45,7 @@ int npc_clear_path(NPC *npc);
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/* Adds point x,y to the path of npc
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* Won't work on static NPCs, use npc_clear_path before or make them on the
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* heap */
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int npc_append_path(uint16_t x, uint16_t y, NPC *npc);
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int npc_append_path(int16_t x, int16_t y, NPC *npc);
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/* Clears the NPCs path and creates a new one going to dest,
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* avoiding non-walkable tiles
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