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synced 2025-04-28 22:19:24 +02:00
All tilesets converted to add transparency on foreground layer tiles
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parent
66a66bae91
commit
17758d07f0
9 changed files with 9 additions and 3 deletions
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@ -11,8 +11,9 @@ include(Fxconv)
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find_package(Gint 2.9 REQUIRED)
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find_package(Gint 2.9 REQUIRED)
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find_package(LibProf 2.4 REQUIRED)
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find_package(LibProf 2.4 REQUIRED)
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#set the color mode either to 1bit or 2bits
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#set the color mode either to 1b or 2b
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set(COLORMODE_fx 2b)
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set(COLORMODE_fx 2b)
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#set the color mode either to 2b or EGA64
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set(COLORMODE_cg EGA64)
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set(COLORMODE_cg EGA64)
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fxconv_declare_converters(assets/converters.py)
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fxconv_declare_converters(assets/converters.py)
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@ -11,7 +11,9 @@ A ce stade, on a déjà implémenté :
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- [x] Affichage de la map selon la position du joueur
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- [x] Affichage de la map selon la position du joueur
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- [x] Gestion des touches
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- [x] Gestion des touches
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- [x] Gestion des collisions
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- [x] Gestion des collisions
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- [x] Carte Multilayer (Background, Foreground + accessibilité / Dommages) avec transparence du calque Foreground
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- [x] Personnage
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- [x] Personnage
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- [ ] Dialogues
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- [ ] Interraction
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- [ ] Interraction
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- [ ] NPC
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- [ ] NPC
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- [ ] Changement de map
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- [ ] Changement de map
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@ -23,3 +25,6 @@ Les tiles sont issues de Game Boy Top-down RPG Fantasy Tileset (FREE)
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[Tiles Background Assets by Gumpy Function](https://gumpyfunction.itch.io/game-boy-rpg-fantasy-tileset-free)
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[Tiles Background Assets by Gumpy Function](https://gumpyfunction.itch.io/game-boy-rpg-fantasy-tileset-free)
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Converties en niveau de gris avec Gimp
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Converties en niveau de gris avec Gimp
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Une version 1-bit (N&B) implémentée par Shadow15510
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Une version couleur CG implémentée par Fcalva
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BIN
assets-cg/levels/not used anymore (backup)/tileset2b_CG.png
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assets-cg/levels/not used anymore (backup)/tileset2b_CG.png
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@ -33,12 +33,12 @@
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2,2,2,297,298,299,300,393,394,395,396,325,2,265,266,2,301,386,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,387,2,2,2,2,2,2,2,2,2,2,2
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2,2,2,297,298,299,300,393,394,395,396,325,2,265,266,2,301,386,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,387,2,2,2,2,2,2,2,2,2,2,2
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</data>
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</data>
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</layer>
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</layer>
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<layer id="2" name="Foreground" width="48" height="24" visible="0">
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<layer id="2" name="Foreground" width="48" height="24">
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<data encoding="csv">
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<data encoding="csv">
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257,0,0,0,0,257,0,0,0,0,0,0,0,0,0,0,257,0,0,225,226,227,228,201,202,203,204,273,274,275,276,249,250,251,252,0,0,0,93,94,0,0,0,0,0,0,0,0,
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257,0,0,0,0,257,0,0,0,0,0,0,0,0,0,0,257,0,0,225,226,227,228,201,202,203,204,273,274,275,276,249,250,251,252,0,0,0,93,94,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,225,226,227,228,0,0,0,0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,251,252,225,226,227,228,0,0,0,0,273,274,275,276,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,125,126,127,128,0,0,303,350,351,303,0,0,0,350,351,0,0,0,273,274,275,276,249,250,251,252,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,125,126,127,128,0,0,303,350,351,303,0,0,0,350,351,0,0,0,273,274,275,276,249,250,251,252,201,202,203,204,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,273,274,275,276,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,184,0,0,0,0,0,0,0,0,0,0,273,274,275,276,225,226,227,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,302,0,130,129,166,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,302,0,130,129,166,0,0,0,0,249,250,251,252,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,
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0,0,0,0,278,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,273,274,275,276,0,356,357,0,0,0,0,0,0,0,0,354,355,0,0,225,226,
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0,0,0,0,278,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,201,202,203,204,273,274,275,276,0,356,357,0,0,0,0,0,0,0,0,354,355,0,0,225,226,
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201,202,203,204,302,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,225,226,227,228,0,0,0,0,0,380,381,0,0,0,0,0,0,0,0,378,379,0,0,249,250,
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201,202,203,204,302,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,225,226,227,228,0,0,0,0,0,380,381,0,0,0,0,0,0,0,0,378,379,0,0,249,250,
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