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1 changed files with 13 additions and 13 deletions
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@ -16,30 +16,30 @@ void inventory_draw(Game *game, Inventory *inventory) {
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inventory->weapon.i = I_SWORD;
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if(inventory->open) {
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dimage(0, 0, &inventory_img);
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for(i=0;i<SLOT_NUM;i++){
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for(i = 0; i < SLOT_NUM; i++) {
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#if GINT_RENDER_RGB
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dsubimage(272+(i%SLOT_COLUMNS)*32, 87+(i/SLOT_COLUMNS)*32,
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&items_img, inventory->slots[i].i*28, 0, 28, 27,
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DIMAGE_NONE);
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dsubimage(272 + (i % SLOT_COLUMNS) * 32,
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87 + (i / SLOT_COLUMNS) * 32, &items_img,
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inventory->slots[i].i * 28, 0, 28, 27, DIMAGE_NONE);
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#else
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dsubimage(88+(i%SLOT_COLUMNS)*12, 24+(i/SLOT_COLUMNS)*12,
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&items_img, inventory->slots[i].i*8, 0, 8, 8,
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DIMAGE_NONE);
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dsubimage(88 + (i % SLOT_COLUMNS) * 12,
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24 + (i / SLOT_COLUMNS) * 12, &items_img,
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inventory->slots[i].i * 8, 0, 8, 8, DIMAGE_NONE);
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#endif
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}
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#if GINT_RENDER_RGB
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dsubimage(222, 87, &items_img, inventory->talisman.i*28, 0, 28, 27,
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dsubimage(222, 87, &items_img, inventory->talisman.i * 28, 0, 28, 27,
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DIMAGE_NONE);
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dsubimage(222, 87+32, &items_img, inventory->armor.i*28, 0, 28, 27,
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dsubimage(222, 87 + 32, &items_img, inventory->armor.i * 28, 0, 28, 27,
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DIMAGE_NONE);
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dsubimage(222, 87+64, &items_img, inventory->weapon.i*28, 0, 28, 27,
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dsubimage(222, 87 + 64, &items_img, inventory->weapon.i * 28, 0, 28, 27,
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DIMAGE_NONE);
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#else
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dsubimage(72, 24, &items_img, inventory->talisman.i*8, 0, 8, 8,
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dsubimage(72, 24, &items_img, inventory->talisman.i * 8, 0, 8, 8,
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DIMAGE_NONE);
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dsubimage(72, 24+12, &items_img, inventory->armor.i*8, 0, 8, 8,
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dsubimage(72, 24 + 12, &items_img, inventory->armor.i * 8, 0, 8, 8,
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DIMAGE_NONE);
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dsubimage(72, 24+24, &items_img, inventory->weapon.i*8, 0, 8, 8,
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dsubimage(72, 24 + 24, &items_img, inventory->weapon.i * 8, 0, 8, 8,
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DIMAGE_NONE);
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#endif
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#if GINT_RENDER_RGB
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