Ran clang-format

This commit is contained in:
mibi88 2024-08-01 23:09:43 +02:00
parent d555c5be6f
commit 311b7f27df

View file

@ -18,13 +18,13 @@ void inventory_draw(Game *game, Inventory *inventory) {
dimage(0, 0, &inventory_img); dimage(0, 0, &inventory_img);
for(i = 0; i < SLOT_NUM; i++) { for(i = 0; i < SLOT_NUM; i++) {
#if GINT_RENDER_RGB #if GINT_RENDER_RGB
dsubimage(272+(i%SLOT_COLUMNS)*32, 87+(i/SLOT_COLUMNS)*32, dsubimage(272 + (i % SLOT_COLUMNS) * 32,
&items_img, inventory->slots[i].i*28, 0, 28, 27, 87 + (i / SLOT_COLUMNS) * 32, &items_img,
DIMAGE_NONE); inventory->slots[i].i * 28, 0, 28, 27, DIMAGE_NONE);
#else #else
dsubimage(88+(i%SLOT_COLUMNS)*12, 24+(i/SLOT_COLUMNS)*12, dsubimage(88 + (i % SLOT_COLUMNS) * 12,
&items_img, inventory->slots[i].i*8, 0, 8, 8, 24 + (i / SLOT_COLUMNS) * 12, &items_img,
DIMAGE_NONE); inventory->slots[i].i * 8, 0, 8, 8, DIMAGE_NONE);
#endif #endif
} }
#if GINT_RENDER_RGB #if GINT_RENDER_RGB