Ran clang-format

This commit is contained in:
mibi88 2024-08-01 23:09:43 +02:00
parent d555c5be6f
commit 311b7f27df

View file

@ -16,30 +16,30 @@ void inventory_draw(Game *game, Inventory *inventory) {
inventory->weapon.i = I_SWORD; inventory->weapon.i = I_SWORD;
if(inventory->open) { if(inventory->open) {
dimage(0, 0, &inventory_img); dimage(0, 0, &inventory_img);
for(i=0;i<SLOT_NUM;i++){ for(i = 0; i < SLOT_NUM; i++) {
#if GINT_RENDER_RGB #if GINT_RENDER_RGB
dsubimage(272+(i%SLOT_COLUMNS)*32, 87+(i/SLOT_COLUMNS)*32, dsubimage(272 + (i % SLOT_COLUMNS) * 32,
&items_img, inventory->slots[i].i*28, 0, 28, 27, 87 + (i / SLOT_COLUMNS) * 32, &items_img,
DIMAGE_NONE); inventory->slots[i].i * 28, 0, 28, 27, DIMAGE_NONE);
#else #else
dsubimage(88+(i%SLOT_COLUMNS)*12, 24+(i/SLOT_COLUMNS)*12, dsubimage(88 + (i % SLOT_COLUMNS) * 12,
&items_img, inventory->slots[i].i*8, 0, 8, 8, 24 + (i / SLOT_COLUMNS) * 12, &items_img,
DIMAGE_NONE); inventory->slots[i].i * 8, 0, 8, 8, DIMAGE_NONE);
#endif #endif
} }
#if GINT_RENDER_RGB #if GINT_RENDER_RGB
dsubimage(222, 87, &items_img, inventory->talisman.i*28, 0, 28, 27, dsubimage(222, 87, &items_img, inventory->talisman.i * 28, 0, 28, 27,
DIMAGE_NONE); DIMAGE_NONE);
dsubimage(222, 87+32, &items_img, inventory->armor.i*28, 0, 28, 27, dsubimage(222, 87 + 32, &items_img, inventory->armor.i * 28, 0, 28, 27,
DIMAGE_NONE); DIMAGE_NONE);
dsubimage(222, 87+64, &items_img, inventory->weapon.i*28, 0, 28, 27, dsubimage(222, 87 + 64, &items_img, inventory->weapon.i * 28, 0, 28, 27,
DIMAGE_NONE); DIMAGE_NONE);
#else #else
dsubimage(72, 24, &items_img, inventory->talisman.i*8, 0, 8, 8, dsubimage(72, 24, &items_img, inventory->talisman.i * 8, 0, 8, 8,
DIMAGE_NONE); DIMAGE_NONE);
dsubimage(72, 24+12, &items_img, inventory->armor.i*8, 0, 8, 8, dsubimage(72, 24 + 12, &items_img, inventory->armor.i * 8, 0, 8, 8,
DIMAGE_NONE); DIMAGE_NONE);
dsubimage(72, 24+24, &items_img, inventory->weapon.i*8, 0, 8, 8, dsubimage(72, 24 + 24, &items_img, inventory->weapon.i * 8, 0, 8, 8,
DIMAGE_NONE); DIMAGE_NONE);
#endif #endif
#if GINT_RENDER_RGB #if GINT_RENDER_RGB