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Alignement entre converters.py et game.h
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82a519659d
commit
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2 changed files with 63 additions and 15 deletions
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@ -267,7 +267,7 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax):
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tpe = i["type"]
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tpe = i["type"]
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#we check if the type corresponds to a items of type Point in Tiled
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#we check if the type corresponds to a items of type Point in Tiled
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if tpe in ( "SGN", "NPC", "INFO"):
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if tpe in ("NPC"):
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currData = fxconv.Structure()
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currData = fxconv.Structure()
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x = i["x"] + xmin
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x = i["x"] + xmin
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@ -333,20 +333,27 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax):
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print( " Action?= ", needAction )
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print( " Action?= ", needAction )
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currData += fxconv.u32(0)
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currData += fxconv.u32(0)
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currData += fxconv.u32( int(x) )
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currData += fxconv.u32( int(x) )
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currData += fxconv.u32( int(y) )
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currData += fxconv.u32( int(y) )
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currData += fxconv.string( nme )
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currData += fxconv.string( tpe )
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currData += fxconv.u16(0) #TODO : faceid
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currData += fxconv.string(face_type)
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currData += fxconv.u8(0)
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currData += fxconv.u8(1)
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currData += fxconv.u32( int(dialogID) )
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currData += fxconv.u32( int(dialogID) )
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currData += fxconv.u32( int(needAction) )
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currData += fxconv.u32( int(needAction) )
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currData += fxconv.string( nme )
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if path==0:
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if path==0:
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currData += fxconv.u32(0)
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currData += fxconv.u32(0)
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currData += fxconv.u32(0)
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currData += fxconv.u32(0)
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currData += fxconv.u32(0)
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currData += fxconv.u32(0)
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currData += fxconv.u32(0)
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currData += fxconv.u32(0)
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currData += fxconv.u32(0)
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else:
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else:
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o_xdata = fxconv.Structure()
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o_xdata = fxconv.Structure()
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o_xdata += xdata
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o_xdata += xdata
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@ -355,15 +362,54 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax):
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currData += fxconv.u32(path)
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currData += fxconv.u32(path)
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currData += fxconv.u32(path_length)
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currData += fxconv.u32(path_length)
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currData += fxconv.u32(0)
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currData += fxconv.ptr(o_xdata)
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currData += fxconv.ptr(o_xdata)
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currData += fxconv.ptr(o_ydata)
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currData += fxconv.ptr(o_ydata)
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if tpe == "SGN" or tpe == "INFO":
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#TODO
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nbSign += 1
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currData += fxconv.i32(0)
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signs += currData
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currData += fxconv.u8(0)
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currData += fxconv.u8(0)
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currData += fxconv.u16(0)
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nbNPC += 1
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signs += currData
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elif tpe in ["SGN", "INFO"]:
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currData = fxconv.Structure()
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x = i["x"] + xmin
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y = i["y"] + ymin
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nme = i["name"]
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if tpe == "SIGN":
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icon = 0
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else:
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else:
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nbNPC += 1
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icon = 1
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signs += currData
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dialogID = None
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needAction = None
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#we now fill all the properties of this item
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for j in i["properties"]:
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#property "dialog"
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if j["name"]=="dialogID":
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dialogID = j[ "value" ]
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nbDiag += 1
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#property "isQuestion"
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elif j["name"]=="needAction": needAction = j[ "value" ]
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else:
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print( "UNIDENTIFIED PROPERTY : ", j["name"])
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currData += fxconv.u32( int(x) )
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currData += fxconv.u32( int(y) )
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currData += fxconv.u32(icon)
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currData += fxconv.string( nme )
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currData += fxconv.u32( int(dialogID) )
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currData += fxconv.u32( int(needAction) )
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nbSign += 1
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signs += currData
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elif tpe == "PORTAL":
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elif tpe == "PORTAL":
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nbPortal+=1
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nbPortal+=1
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12
src/game.h
12
src/game.h
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@ -73,7 +73,7 @@ typedef struct
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uint32_t x;
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uint32_t x;
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uint32_t y;
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uint32_t y;
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/*id of it's icon*/
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/*id of it's icon*/
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uint16_t icon;
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uint32_t icon;
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char *name;
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char *name;
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@ -96,9 +96,9 @@ typedef struct
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/* id of it's face*/
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/* id of it's face*/
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uint16_t face;
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uint16_t face;
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bool paused;
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uint8_t paused;
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bool has_dialogue;
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uint8_t has_dialogue;
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/* the ID of the first element of the dialog */
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/* the ID of the first element of the dialog */
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/* (to be aligned with "dialogs.json" IDs)*/
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/* (to be aligned with "dialogs.json" IDs)*/
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uint32_t dialogID;
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uint32_t dialogID;
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@ -116,8 +116,10 @@ typedef struct
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int type;
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int type;
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int8_t current_group;
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uint8_t current_group;
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int8_t hostile_to_group;
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uint8_t hostile_to_group;
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uint16_t __padding;
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} NPC;
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} NPC;
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