Merge pull request 'Add portal support' (#61) from portals into dev

Reviewed-on: https://git.planet-casio.com/Slyvtt/Collab_RPG/pulls/61
This commit is contained in:
mibi88 2024-07-31 22:22:26 +02:00
commit 40bfea66aa
9 changed files with 120 additions and 27 deletions

View file

@ -47,6 +47,8 @@ set(ASSETS
assets/level2.tmx
assets/level3.tmx
assets/level4.tmx
assets/interior1_0_dialogs.json
assets/interior1_0.tmx
# ...
)

View file

@ -69,6 +69,9 @@ def convert_map(input: str, output: str, params: dict, target):
npc_paths = {}
npcs = {}
signs = {}
portals = {}
name = os.path.splitext(os.path.basename(input))[0]
map_struct = fxconv.Structure()
@ -226,6 +229,17 @@ def convert_map(input: str, output: str, params: dict, target):
"icon": SIGN_TYPES.index(object.type)
}
signs[object.id] = data
# Get the portals
for object in ed_objgroup.objects:
if (object.get_data_type() == "rectangle"
and object.type == "PORTAL"):
data = {
"rect": object.get_data(),
"name": object.name,
"dest": object.get_property("dest"),
"destPortal": object.get_property("destPortal")
}
portals[object.id] = data
except Exception as e:
# Show a simple error message on failure.
sys.stderr.write(f"ERROR: Failed to get the extra data.\n"
@ -297,8 +311,24 @@ def convert_map(input: str, output: str, params: dict, target):
sign_struct += fxconv.u32(i["needAction"])
map_struct += fxconv.ptr(sign_struct)
# Load portals
map_struct += fxconv.u32(0) # TODO: Portal support in-game
map_struct += fxconv.ptr(bytes())
map_struct += fxconv.u32(len(portals))
portal_struct = fxconv.Structure()
for i in portals.values():
dest_file_name = os.path.splitext(os.path.basename(i["dest"]))[0]
dest_portal = i["destPortal"]
portal_name = i["name"]
if VERBOSE: print(f"INFO: Storing portal {name}_{portal_name}")
portal_struct += fxconv.sym(f"{name}_{portal_name}")
# Add the collider
rect = i["rect"]
portal_struct += fxconv.u32(rect[0])
portal_struct += fxconv.u32(rect[1])
portal_struct += fxconv.u32(rect[2])
portal_struct += fxconv.u32(rect[3])
# Add a reference to the destination portal
portal_struct += fxconv.ref(f"{dest_file_name}_{dest_portal}")
portal_struct += fxconv.ref(f"{dest_file_name}")
map_struct += fxconv.ptr(portal_struct)
map_struct += fxconv.u32(dialog_num)
# Get the name of the dialog file and create a reference to it: it is built
@ -319,7 +349,6 @@ def convert_map(input: str, output: str, params: dict, target):
map_struct += fxconv.ptr(foreground_data)
# Create the fxconv object
name = os.path.splitext(os.path.basename(input))[0]
fxconv.elf(map_struct, output, f"_{name}", **target)
def convert_dialog(input: str, output: str, params: dict, target):

View file

@ -37,3 +37,11 @@ level3_dialogs.json:
level4_dialogs.json:
custom-type: dialog
name: level4_dialogs
interior1_0.tmx:
custom-type: tmx
name: level0
interior1_0_dialogs.json:
custom-type: dialog
name: interior1_0_dialogs

View file

@ -1,5 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.8" tiledversion="1.8.2" orientation="orthogonal" renderorder="right-down" width="12" height="8" tilewidth="8" tileheight="8" infinite="0" nextlayerid="5" nextobjectid="2">
<map version="1.8" tiledversion="1.8.2" orientation="orthogonal" renderorder="right-down" width="12" height="8" tilewidth="8" tileheight="8" infinite="0" nextlayerid="5" nextobjectid="3">
<properties>
<property name="dialogFile" type="file" value="interior1_0_dialogs.json"/>
<property name="mapX" type="int" value="65536"/>
<property name="mapY" type="int" value="65536"/>
</properties>
<tileset firstgid="1" source="tilesetnpp.tsx"/>
<tileset firstgid="409" source="Walkable.tsx"/>
<layer id="1" name="Background" width="12" height="8">
@ -9,9 +14,9 @@
86,93,94,1,1,1,1,1,9,10,1,92,
110,117,118,1,1,1,1,1,33,34,1,116,
86,1,1,1,1,1,1,1,1,1,1,92,
110,1,1,1,1,1,1,1,1,1,1,116,
110,1,1,1,1,133,2,1,1,1,1,92,
110,1,1,1,1,2,2,1,1,1,1,116
110,1,1,1,1,133,2,1,1,1,1,116,
110,1,1,1,1,2,2,1,1,1,1,92,
110,114,114,114,114,114,114,114,114,114,114,116
</data>
</layer>
<layer id="2" name="Foreground" width="12" height="8">
@ -35,18 +40,15 @@
410,0,0,0,0,0,0,0,0,0,0,410,
410,0,0,0,0,0,0,0,0,0,0,410,
410,0,0,0,0,0,0,0,0,0,0,410,
410,0,0,0,0,0,0,0,0,0,0,410
410,410,410,410,410,410,410,410,410,410,410,410
</data>
</layer>
<objectgroup id="4" name="ExtraData">
<object id="1" name="Porte" type="PORTAL" x="47.862" y="63.6163">
<object id="2" name="porte" type="PORTAL" x="39.6736" y="40.0979" width="15.8058" height="15.9119">
<properties>
<property name="h" value="1"/>
<property name="tp_interior" value="0"/>
<property name="tp_to" value="0"/>
<property name="w" value="2"/>
<property name="dest" type="file" value="level0.tmx"/>
<property name="destPortal" value="taverne"/>
</properties>
<point/>
</object>
</objectgroup>
</map>

View file

@ -0,0 +1,13 @@
{ "dialogs":[
{ "ID":0,
"dialog":"_",
"isQuestion":0,
"choice":"_",
"conclusion1":"_",
"next1":-1,
"conclusion2":"_",
"next2":-1,
"nextOther":1
}
]
}

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.8" tiledversion="1.8.2" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="8" nextobjectid="14">
<map version="1.8" tiledversion="1.8.2" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="8" nextobjectid="17">
<editorsettings>
<export target="level0.json" format="json"/>
</editorsettings>
@ -173,5 +173,11 @@
<object id="13" name="Chemin 100pas Client Auberge" type="TRJ" x="267.25" y="126.25">
<polyline points="0,0 -30.5,16.75 -182.5,15.75 -195.25,-26 -183.25,16.5 -29.25,18.5"/>
</object>
<object id="16" name="taverne" type="PORTAL" x="128.974" y="111.676" width="14.7688" height="7.99134">
<properties>
<property name="dest" type="file" value="interior1_0.tmx"/>
<property name="destPortal" value="porte"/>
</properties>
</object>
</objectgroup>
</map>

@ -1 +1 @@
Subproject commit f426664f4444d4c8a6054bc7b69fb676ed43bcaa
Subproject commit b084ecda91a2352a72a5d1a61b37e0009228ee40

View file

@ -82,11 +82,20 @@ void game_logic(Game *game) {
void game_render_indicator(Game *game) {
/* nothing to do for the player so we quit */
if(game->player.canDoSomething == false)
return;
/* else we draw a small indicator on the screen */
if(game->player.canDoSomething)
dimage(5, 5, &SignAction_img);
int i;
Player *player = &game->player;
for(i=0;i<game->map_level->nbPortal;i++){
Portal *portal = &game->map_level->portals[i];
if(player->x >= portal->collider.x1*PXSIZE &&
player->x < portal->collider.x2*PXSIZE &&
player->y >= portal->collider.y1*PXSIZE &&
player->y < portal->collider.y2*PXSIZE){
dimage(5, 5, &SignAction_img);
break;
}
}
}
void game_draw(Game *game) {
@ -100,6 +109,7 @@ void game_draw(Game *game) {
/*DEBUG*/
dprint(8, 8, C_BLACK, "Lifes: %d", game->player.life);
dprint(8, 16, C_BLACK, "Mana: %d", game->mana);
dprint(8, 24, C_BLACK, "X: %d Y: %d", game->player.x, game->player.y);
}
/* Key management */
@ -133,6 +143,29 @@ void game_get_inputs(Game *game) {
sleep();
}
}
Player *player = &game->player;
if(keydown(KEY_SHIFT)){
int i;
for(i=0;i<game->map_level->nbPortal;i++){
Portal *portal = &game->map_level->portals[i];
if(player->x >= portal->collider.x1*PXSIZE &&
player->x < portal->collider.x2*PXSIZE &&
player->y >= portal->collider.y1*PXSIZE &&
player->y < portal->collider.y2*PXSIZE){
Portal *dest_portal = (Portal*)portal->portal;
Collider dest_collider = dest_portal->collider;
Map *dest_map = (Map*)portal->map;
player->x = (dest_collider.x1+dest_collider.x2)/2*PXSIZE;
player->y = (dest_collider.y1+dest_collider.y2)/2*PXSIZE;
game->map_level = dest_map;
/* TODO: Make something cleaner */
while(keydown(KEY_SHIFT)) {
clearevents();
sleep();
}
}
}
}
/* Display Debug Information on screen */
#if DEBUGMODE

View file

@ -12,8 +12,8 @@ typedef enum { D_UP, D_DOWN, D_LEFT, D_RIGHT } Direction;
typedef enum { P_LEFTUP = -1, P_CENTER = 0, P_RIGHTDOWN = 1 } Checkpos;
typedef struct {
uint32_t x, y;
uint32_t w, h;
uint32_t x1, y1;
uint32_t x2, y2;
} Collider;
@ -109,10 +109,10 @@ typedef struct {
typedef struct {
Collider collider;
/*if the portal tps to an interior or exterior map*/
uint16_t tp_interior;
/*Id of the interior/exterior map to transport the player to*/
uint16_t tp_to;
/* The destination portal */
void *portal;
/* The destination map */
void *map;
} Portal;
typedef struct {