Merge pull request 'MaJ' (#2) from Slyvtt/Collab_RPG:master into master

Reviewed-on: https://gitea.planet-casio.com/Fcalva/Collab_RPG_Fcalva/pulls/2
This commit is contained in:
Fcalva 2023-08-17 19:47:41 +02:00
commit 4193026e25
27 changed files with 34 additions and 36 deletions

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@ -12,7 +12,7 @@ find_package(Gint 2.9 REQUIRED)
find_package(LibProf 2.4 REQUIRED)
#set the color mode either to 1b or 2b
set(COLORMODE_fx 1b)
set(COLORMODE_fx 2b)
#set the color mode either to 1b, 2b or EGA64
set(COLORMODE_cg EGA64)
@ -45,15 +45,15 @@ set(ASSETS_cg
)
set(ASSETS_cg_1b
assets-cg/levels/tileset1b_CG.png
assets-cg/1b/tileset/tileset1b_CG.png
)
set(ASSETS_cg_2b
assets-cg/levels/tileset2b_CG.png
assets-cg/2b/tileset/tileset2b_CG.png
)
set(ASSETS_cg_EGA64
assets-cg/levels/tilesetEGA64_CG.png
assets-cg/ega64/tileset/tilesetEGA64_CG.png
)
set(ASSETS_fx
@ -69,12 +69,12 @@ set(ASSETS_fx
)
set(ASSETS_fx_1b
assets-fx/levels/tileset1b.png
assets-fx/1b/tileset/tileset1b.png
# ...
)
set(ASSETS_fx_2b
assets-fx/levels/tileset2b.png
assets-fx/2b/tileset/tileset2b.png
# ...
)
@ -116,31 +116,31 @@ target_link_libraries(myaddin LibProf::LibProf Gint::Gint)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
if("${COLORMODE_fx}" STREQUAL 1b)
generate_g1a(TARGET myaddin OUTPUT "PrjPC1b.g1a"
NAME "Col RPG NB" ICON assets-fx/icon1.png)
generate_g1a(TARGET myaddin OUTPUT "RPG_1b.g1a"
NAME "RPG PC 1b" ICON assets-fx/1b/icon1b.png)
endif()
if("${COLORMODE_fx}" STREQUAL 2b)
generate_g1a(TARGET myaddin OUTPUT "PrjPC2b.g1a"
NAME "Col RPG Grey" ICON assets-fx/icon2.png)
generate_g1a(TARGET myaddin OUTPUT "RPG_2b.g1a"
NAME "RPG PC 2b" ICON assets-fx/2b/icon2b.png)
endif()
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
if("${COLORMODE_cg}" STREQUAL 1b)
generate_g3a(TARGET myaddin OUTPUT "PrjPC1b.g3a"
NAME "Col RPG 1bit" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
generate_g3a(TARGET myaddin OUTPUT "RPG_1b.g3a"
NAME "RPG PC 1b" ICONS assets-cg/1b/icon-uns-1b.png assets-cg/1b/icon-sel-1b.png)
endif()
if("${COLORMODE_cg}" STREQUAL 2b)
generate_g3a(TARGET myaddin OUTPUT "PrjPC2b.g3a"
NAME "Col RPG Grey" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
generate_g3a(TARGET myaddin OUTPUT "RPG_2b.g3a"
NAME "RPG PC 2b" ICONS assets-cg/2b/icon-uns-2b.png assets-cg/2b/icon-sel-2b.png)
endif()
if("${COLORMODE_cg}" STREQUAL EGA64)
generate_g3a(TARGET myaddin OUTPUT "PrjPCega.g3a"
NAME "Col RPG EGA" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
generate_g3a(TARGET myaddin OUTPUT "RPG_ega.g3a"
NAME "RPG PC EGA" ICONS assets-cg/ega64/icon-uns-ega64.png assets-cg/ega64/icon-sel-ega64.png)
endif()
endif()

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@ -0,0 +1,3 @@
tileset1b_CG.png:
type: bopti-image
name: img_tilesetnpp

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@ -0,0 +1,4 @@
tileset2b_CG.png:
type: bopti-image
name: img_tilesetnpp

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tilesetEGA64_CG.png:
type: bopti-image
name: img_tilesetnpp

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@ -1,12 +0,0 @@
tileset1b_CG.png:
type: bopti-image
name: img_tilesetnpp
tileset2b_CG.png:
type: bopti-image
name: img_tilesetnpp
tilesetEGA64_CG.png:
type: bopti-image
name: img_tilesetnpp

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tileset1b.png:
type: bopti-image
name: img_tilesetnpp

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tileset2b.png:
type: bopti-image
name: img_tilesetnpp

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@ -1,8 +0,0 @@
tileset1b.png:
type: bopti-image
name: img_tilesetnpp
tileset2b.png:
type: bopti-image
name: img_tilesetnpp

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