mirror of
https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-28 04:23:42 +01:00
Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
This commit is contained in:
commit
48854d5108
9 changed files with 88 additions and 54 deletions
|
@ -12,8 +12,8 @@ find_package(Gint 2.9 REQUIRED)
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|||
find_package(LibProf 2.4 REQUIRED)
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||||
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||||
#set the color mode either to 1bit or 2bits
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||||
set(COLORMODE 1b)
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||||
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||||
set(COLORMODE_fx 2b)
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set(COLORMODE_cg EGA64)
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||||
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fxconv_declare_converters(assets/converters.py)
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@ -48,10 +48,17 @@ set(ASSETS
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)
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||||
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set(ASSETS_cg
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assets-cg/tileset2b_CG.png
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assets-cg/demo_player.png
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)
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set(ASSETS_cg_2b
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assets-cg/levels/tileset2b_CG.png
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)
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set(ASSETS_cg_EGA64
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assets-cg/levels/tilesetEGA64_CG.png
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)
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set(ASSETS_fx
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assets-fx/demo_player.png
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# ...
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@ -67,20 +74,33 @@ set(ASSETS_fx_2b
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# ...
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)
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} ${ASSETS_fx_1b} ${ASSETS_fx_2b} WITH_METADATA)
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} ${ASSETS_fx_1b} ${ASSETS_fx_2b} ${ASSETS_cg_2b} ${ASSETS_cg_EGA64} WITH_METADATA)
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE}} )
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_fx}} )
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_cg}} )
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endif()
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if("${COLORMODE}" STREQUAL 1b)
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# fx colormode
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if("${COLORMODE_fx}" STREQUAL 1b)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR1BIT)
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endif()
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if("${COLORMODE}" STREQUAL 2b)
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if("${COLORMODE_fx}" STREQUAL 2b)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR2BIT)
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endif()
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# cg colormode
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if("${COLORMODE_cg}" STREQUAL 2b)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR2BIT)
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endif()
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if("${COLORMODE_cg}" STREQUAL EGA64)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOREGA)
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endif()
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target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage)
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target_link_libraries(myaddin LibProf::LibProf Gint::Gint)
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@ -88,20 +108,27 @@ target_link_libraries(myaddin LibProf::LibProf Gint::Gint)
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|||
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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if("${COLORMODE}" STREQUAL 1b)
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generate_g1a(TARGET myaddin OUTPUT "PrjPC1b.g1a"
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NAME "Col RPG NB" ICON assets-fx/icon1.png)
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if("${COLORMODE_fx}" STREQUAL 1b)
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generate_g1a(TARGET myaddin OUTPUT "PrjPC1b.g1a"
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NAME "Col RPG NB" ICON assets-fx/icon1.png)
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endif()
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if("${COLORMODE}" STREQUAL 2b)
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generate_g1a(TARGET myaddin OUTPUT "PrjPC2b.g1a"
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NAME "Col RPG Grey" ICON assets-fx/icon2.png)
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if("${COLORMODE_fx}" STREQUAL 2b)
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generate_g1a(TARGET myaddin OUTPUT "PrjPC2b.g1a"
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NAME "Col RPG Grey" ICON assets-fx/icon2.png)
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endif()
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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generate_g3a(TARGET myaddin OUTPUT "PRJPC_CG.g3a"
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NAME "Col_RPG_CG" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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if("${COLORMODE_cg}" STREQUAL 2b)
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generate_g3a(TARGET myaddin OUTPUT "PrjPC2b.g3a"
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NAME "Col RPG Grey" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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endif()
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if("${COLORMODE_cg}" STREQUAL EGA64)
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generate_g3a(TARGET myaddin OUTPUT "PrjPCega.g3a"
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NAME "Col RPG EGA" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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endif()
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endif()
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@ -1,7 +1,3 @@
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tileset2b_CG.png:
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type: bopti-image
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name: img_tilesetnpp
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demo_player.png:
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type: bopti-image
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name: demo_player_img
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||||
|
|
8
assets-cg/levels/fxconv-metadata.txt
Normal file
8
assets-cg/levels/fxconv-metadata.txt
Normal file
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@ -0,0 +1,8 @@
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tileset2b_CG.png:
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type: bopti-image
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name: img_tilesetnpp
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||||
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tilesetEGA64_CG.png:
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type: bopti-image
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name: img_tilesetnpp
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||||
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
BIN
assets-cg/levels/tilesetEGA64_CG.png
Normal file
BIN
assets-cg/levels/tilesetEGA64_CG.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 44 KiB |
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@ -1,12 +1,3 @@
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tileset1b.png:
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type: bopti-image
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name: img_tilesetnpp
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||||
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||||
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tileset2b.png:
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type: bopti-image
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||||
name: img_tilesetnpp
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||||
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||||
demo_player.png:
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||||
type: bopti-image
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||||
name: demo_player_img
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||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 41 KiB |
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@ -3,33 +3,33 @@
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|||
<tileset firstgid="1" source="tilesetnpp.tsx"/>
|
||||
<layer id="1" name="Background" width="48" height="24">
|
||||
<data encoding="csv">
|
||||
257,297,298,299,300,257,386,297,298,299,300,2,2,2,2,2,257,2,2,225,226,227,228,201,202,203,204,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
|
||||
253,205,229,205,229,280,179,180,179,156,156,156,158,157,179,180,253,2,2,249,250,251,252,225,226,227,228,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
202,203,204,273,274,275,276,369,370,371,372,301,2,289,290,2,325,387,201,202,204,249,250,251,252,201,203,204,2,2,2,2,387,2,363,364,2,2,2,2,2,225,226,227,228,249,250,251,
|
||||
226,227,228,297,298,299,300,393,394,395,396,325,2,265,266,2,301,386,225,226,228,273,274,275,276,225,227,228,201,202,203,204,201,202,203,204,387,201,202,203,204,249,250,251,252,273,274,275
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="2" name="Foreground" width="48" height="24">
|
||||
<layer id="2" name="Foreground" width="48" height="24" visible="0">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
|
|
|
@ -3,6 +3,17 @@
|
|||
|
||||
#include <gint/display.h>
|
||||
|
||||
|
||||
|
||||
typedef struct {
|
||||
/* the ID of the tile, as per tiled configuration, first is ID=0, then line by line, each line left to right, +1 at each tile.*/
|
||||
int tileID;
|
||||
/* maximum speed on that tile for the player */
|
||||
/* Note : Speed = 0 means that the tile is not walkable */
|
||||
int speed;
|
||||
} Tile_Data;
|
||||
|
||||
|
||||
typedef struct {
|
||||
/* width, height and the number of layer of the map */
|
||||
int w, h, nblayers;
|
||||
|
@ -15,4 +26,5 @@ typedef struct {
|
|||
short *layers[];
|
||||
} Map;
|
||||
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue