Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG

This commit is contained in:
mibi88 2023-07-09 16:15:13 +02:00
commit 48854d5108
9 changed files with 88 additions and 54 deletions

View file

@ -12,8 +12,8 @@ find_package(Gint 2.9 REQUIRED)
find_package(LibProf 2.4 REQUIRED) find_package(LibProf 2.4 REQUIRED)
#set the color mode either to 1bit or 2bits #set the color mode either to 1bit or 2bits
set(COLORMODE 1b) set(COLORMODE_fx 2b)
set(COLORMODE_cg EGA64)
fxconv_declare_converters(assets/converters.py) fxconv_declare_converters(assets/converters.py)
@ -48,10 +48,17 @@ set(ASSETS
) )
set(ASSETS_cg set(ASSETS_cg
assets-cg/tileset2b_CG.png
assets-cg/demo_player.png assets-cg/demo_player.png
) )
set(ASSETS_cg_2b
assets-cg/levels/tileset2b_CG.png
)
set(ASSETS_cg_EGA64
assets-cg/levels/tilesetEGA64_CG.png
)
set(ASSETS_fx set(ASSETS_fx
assets-fx/demo_player.png assets-fx/demo_player.png
# ... # ...
@ -67,20 +74,33 @@ set(ASSETS_fx_2b
# ... # ...
) )
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} ${ASSETS_fx_1b} ${ASSETS_fx_2b} WITH_METADATA) fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} ${ASSETS_fx_1b} ${ASSETS_fx_2b} ${ASSETS_cg_2b} ${ASSETS_cg_EGA64} WITH_METADATA)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE}} ) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_fx}} )
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_cg}} )
endif()
# fx colormode
if("${COLORMODE}" STREQUAL 1b) if("${COLORMODE_fx}" STREQUAL 1b)
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR1BIT) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR1BIT)
endif() endif()
if("${COLORMODE}" STREQUAL 2b) if("${COLORMODE_fx}" STREQUAL 2b)
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR2BIT) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR2BIT)
endif() endif()
# cg colormode
if("${COLORMODE_cg}" STREQUAL 2b)
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR2BIT)
endif()
if("${COLORMODE_cg}" STREQUAL EGA64)
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOREGA)
endif()
target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage) target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage)
target_link_libraries(myaddin LibProf::LibProf Gint::Gint) target_link_libraries(myaddin LibProf::LibProf Gint::Gint)
@ -88,12 +108,12 @@ target_link_libraries(myaddin LibProf::LibProf Gint::Gint)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
if("${COLORMODE}" STREQUAL 1b) if("${COLORMODE_fx}" STREQUAL 1b)
generate_g1a(TARGET myaddin OUTPUT "PrjPC1b.g1a" generate_g1a(TARGET myaddin OUTPUT "PrjPC1b.g1a"
NAME "Col RPG NB" ICON assets-fx/icon1.png) NAME "Col RPG NB" ICON assets-fx/icon1.png)
endif() endif()
if("${COLORMODE}" STREQUAL 2b) if("${COLORMODE_fx}" STREQUAL 2b)
generate_g1a(TARGET myaddin OUTPUT "PrjPC2b.g1a" generate_g1a(TARGET myaddin OUTPUT "PrjPC2b.g1a"
NAME "Col RPG Grey" ICON assets-fx/icon2.png) NAME "Col RPG Grey" ICON assets-fx/icon2.png)
endif() endif()
@ -101,7 +121,14 @@ if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "PRJPC_CG.g3a" if("${COLORMODE_cg}" STREQUAL 2b)
NAME "Col_RPG_CG" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) generate_g3a(TARGET myaddin OUTPUT "PrjPC2b.g3a"
NAME "Col RPG Grey" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()
if("${COLORMODE_cg}" STREQUAL EGA64)
generate_g3a(TARGET myaddin OUTPUT "PrjPCega.g3a"
NAME "Col RPG EGA" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()
endif() endif()

View file

@ -1,7 +1,3 @@
tileset2b_CG.png:
type: bopti-image
name: img_tilesetnpp
demo_player.png: demo_player.png:
type: bopti-image type: bopti-image
name: demo_player_img name: demo_player_img

View file

@ -0,0 +1,8 @@
tileset2b_CG.png:
type: bopti-image
name: img_tilesetnpp
tilesetEGA64_CG.png:
type: bopti-image
name: img_tilesetnpp

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@ -1,12 +1,3 @@
tileset1b.png:
type: bopti-image
name: img_tilesetnpp
tileset2b.png:
type: bopti-image
name: img_tilesetnpp
demo_player.png: demo_player.png:
type: bopti-image type: bopti-image
name: demo_player_img name: demo_player_img

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@ -3,33 +3,33 @@
<tileset firstgid="1" source="tilesetnpp.tsx"/> <tileset firstgid="1" source="tilesetnpp.tsx"/>
<layer id="1" name="Background" width="48" height="24"> <layer id="1" name="Background" width="48" height="24">
<data encoding="csv"> <data encoding="csv">
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View file

@ -3,6 +3,17 @@
#include <gint/display.h> #include <gint/display.h>
typedef struct {
/* the ID of the tile, as per tiled configuration, first is ID=0, then line by line, each line left to right, +1 at each tile.*/
int tileID;
/* maximum speed on that tile for the player */
/* Note : Speed = 0 means that the tile is not walkable */
int speed;
} Tile_Data;
typedef struct { typedef struct {
/* width, height and the number of layer of the map */ /* width, height and the number of layer of the map */
int w, h, nblayers; int w, h, nblayers;
@ -15,4 +26,5 @@ typedef struct {
short *layers[]; short *layers[];
} Map; } Map;
#endif #endif