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Running clang-format
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2 changed files with 14 additions and 10 deletions
12
src/npc.c
12
src/npc.c
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@ -213,8 +213,10 @@ void update_npc(NPC *npc) {
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if(!npc->hasPath || npc->paused == true)
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return;
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float vecX = (float)(npc->xpath[npc->currentPoint] + npc->x) - (npc->curx>>PRECISION);
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float vecY = (float)(npc->ypath[npc->currentPoint] + npc->y) - (npc->cury>>PRECISION);
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float vecX = (float)(npc->xpath[npc->currentPoint] + npc->x) -
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(npc->curx >> PRECISION);
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float vecY = (float)(npc->ypath[npc->currentPoint] + npc->y) -
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(npc->cury >> PRECISION);
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float vecN = length(vecX, vecY);
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if(vecN > 0.5f) {
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@ -265,8 +267,10 @@ void npc_draw(Game *game) {
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}
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#endif // DEBUGMODE
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int16_t delX = ((int16_t)((Data->curx>>PRECISION) * PXSIZE)) - (int16_t)pl->wx;
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int16_t delY = ((int16_t)((Data->cury>>PRECISION) * PXSIZE)) - (int16_t)pl->wy;
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int16_t delX =
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((int16_t)((Data->curx >> PRECISION) * PXSIZE)) - (int16_t)pl->wx;
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int16_t delY =
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((int16_t)((Data->cury >> PRECISION) * PXSIZE)) - (int16_t)pl->wy;
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bopti_image_t *face = npc_sprites[Data->face];
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dimage(pl->px - P_WIDTH / 2 + delX, pl->py - P_HEIGHT / 2 + delY, face);
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}
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