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npc : ajout des déclarations des nouvelles fonctions, typo
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2 changed files with 12 additions and 2 deletions
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@ -44,7 +44,6 @@ int npc_clear_path(NPC *npc)
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return 0;
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}
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//Won't work on static NPCs, use npc_clear_path before or make them on the heap
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int npc_append_path(uint16_t x, uint16_t y, NPC *npc)
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{
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npc->path_length++;
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@ -66,7 +65,7 @@ void as_clean(uint8_t *visited, uint8_t *gscore, uint8_t *fscore)
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int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
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int16_t dest, NPC *npc)
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{
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if(npc_clear_path(npc) goto as_recons_fail;
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if(npc_clear_path(npc)) goto as_recons_fail;
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int16_t next = came_from[dest];
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11
src/npc.h
11
src/npc.h
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@ -46,7 +46,18 @@ typedef struct
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bool paused;
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} NPC;
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//Frees then malloc()s a new path to npc
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//Useful if you want to safely edit a path
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int npc_clear_path(NPC *npc);
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//Adds point x,y to the path of npc
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//Won't work on static NPCs, use npc_clear_path before or make them on the heap
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int npc_append_path(uint16_t x, uint16_t y, NPC *npc);
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//Clears the NPCs path and creates a new one going to dest,
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//avoiding non-walkable tiles
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//Returns non-zero on failure
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int npc_pathfind(int dest_x, int dest_y, Map *full_map, NPC *npc);
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/* Draws the player player. This function should be called after drawing the
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* map! */
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