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Fixed a displaying bug (thanks Slyvtt !)
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1 changed files with 2 additions and 2 deletions
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@ -12,7 +12,7 @@ void showtext(Game *game, bopti_image_t *face, char *text) {
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dfont(&FONT_USED);
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dfont(&FONT_USED);
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unsigned int i, n, y = 1, l = 0;
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unsigned int i, n, y = 1, l = 0;
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int line_max_chars;
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int line_max_chars;
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unsigned int max_lines_amount = BOX_HEIGHT/FONT_USED.line_height;
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unsigned int max_lines_amount = (BOX_HEIGHT-1)/FONT_USED.line_height;
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const char *c;
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const char *c;
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/* Run a little fancy animation. */
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/* Run a little fancy animation. */
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for(i=0;i<BOX_HEIGHT;i++){
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for(i=0;i<BOX_HEIGHT;i++){
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@ -41,7 +41,7 @@ void showtext(Game *game, bopti_image_t *face, char *text) {
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/* If we found a space, we can draw this line and do the same for
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/* If we found a space, we can draw this line and do the same for
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* the next line. */
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* the next line. */
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if(text[i+n] == ' '){
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if(text[i+n] == ' '){
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dtext_opt(BOX_HEIGHT, y, C_BLACK, C_NONE, DTEXT_TOP, DTEXT_LEFT,
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dtext_opt(BOX_HEIGHT, y, C_BLACK, C_NONE, DTEXT_LEFT, DTEXT_TOP,
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text+i, n); /* Draw everything. */
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text+i, n); /* Draw everything. */
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/* Increment y by the line height. */
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/* Increment y by the line height. */
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y += FONT_USED.line_height;
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y += FONT_USED.line_height;
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