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adjusted some images to get correct upscaling on CG versions
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4 changed files with 1 additions and 9 deletions
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@ -1,11 +1,3 @@
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# *.json:
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# custom-type: map
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# name_regex: (.*)\.json map_\1
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WorldRPG.world:
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WorldRPG.world:
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custom-type: world
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custom-type: world
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#name: xxx #unused but mandatory (Do not touch)
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#varMapData: worldRPG
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#varExtraData: extraRPG
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name: worldRPG
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name: worldRPG
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@ -26,7 +26,7 @@ extern font_t fontRPG;
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/* the color of the text to go to the next dialog phase */
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/* the color of the text to go to the next dialog phase */
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/* it improves readability to have somathing lighter */
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/* it improves readability to have somathing lighter */
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#if GRAYMODEOK || (defined(FXCG50) && !defined(COLOR1BIT))
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#if GRAYMODEOK || (defined(FXCG50) && !defined(COLOR1BIT))
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#define NEXT_COLOR C_LIGHT
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#define NEXT_COLOR C_DARK
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#else
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#else
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#define NEXT_COLOR C_BLACK
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#define NEXT_COLOR C_BLACK
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#endif
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#endif
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