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https://git.planet-casio.com/Slyvtt/Collab_RPG.git
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fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
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8639a3feed
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4eac46ee71
2 changed files with 7 additions and 6 deletions
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@ -322,10 +322,15 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax):
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structData += fxconv.u32(0)
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structData += fxconv.u32(0)
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structData += fxconv.u32(0)
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structData += fxconv.u32(0)
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else:
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else:
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o_xdata = fxconv.Structure()
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o_xdata += xdata
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o_ydata = fxconv.Structure()
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o_ydata += ydata
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structData += fxconv.u32(path)
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structData += fxconv.u32(path)
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structData += fxconv.u32(path_length)
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structData += fxconv.u32(path_length)
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structData += fxconv.ptr( xdata )
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structData += fxconv.ptr(o_xdata)
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structData += fxconv.ptr( ydata )
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structData += fxconv.ptr(o_ydata)
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#else we do nothing (yet)
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#else we do nothing (yet)
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else:
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else:
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@ -36,8 +36,6 @@ void npc_draw(Game *game) {
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int NbPoints = Data->path_length;
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int NbPoints = Data->path_length;
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for(int v=0; v<NbPoints; v++)
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for(int v=0; v<NbPoints; v++)
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{
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{
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/*
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int16_t deltaX1=((int16_t) (Data->xpath[v % NbPoints] * PXSIZE))-(int16_t) player->wx;
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int16_t deltaX1=((int16_t) (Data->xpath[v % NbPoints] * PXSIZE))-(int16_t) player->wx;
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int16_t deltaY1=((int16_t) (Data->ypath[v % NbPoints] * PXSIZE))-(int16_t) player->wy;
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int16_t deltaY1=((int16_t) (Data->ypath[v % NbPoints] * PXSIZE))-(int16_t) player->wy;
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@ -47,8 +45,6 @@ void npc_draw(Game *game) {
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dline( player->px + deltaX1, player->py + deltaY1,
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dline( player->px + deltaX1, player->py + deltaY1,
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player->px + deltaX2, player->py + deltaY2,
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player->px + deltaX2, player->py + deltaY2,
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PATH_COLOR);
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PATH_COLOR);
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*/
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}
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}
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