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https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-28 20:43:42 +01:00
added B&W vs Grayscale switch
This commit is contained in:
parent
87ad8b697d
commit
5195cdba49
7 changed files with 55 additions and 11 deletions
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@ -9,6 +9,10 @@ include(Fxconv)
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find_package(Gint 2.9 REQUIRED)
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find_package(Gint 2.9 REQUIRED)
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find_package(LibProf 2.4 REQUIRED)
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find_package(LibProf 2.4 REQUIRED)
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#set the color mode either to 1bit or 2bits
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set(COLORMODE 1b)
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fxconv_declare_converters(assets-fx/converters.py)
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fxconv_declare_converters(assets-fx/converters.py)
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add_custom_command(
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add_custom_command(
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@ -37,19 +41,46 @@ set(ASSETS
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# ...
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# ...
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)
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)
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set(ASSETS_fx
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set(ASSETS_fx
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assets-fx/levels/tileset.png
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assets-fx/levels/level0.json
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assets-fx/levels/level0.json
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# ...
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# ...
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)
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)
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
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set(ASSETS_fx_1b
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assets-fx/levels/tileset1b.png
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# ...
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)
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set(ASSETS_fx_2b
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assets-fx/levels/tileset2b.png
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# ...
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)
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_fx_1b} ${ASSETS_fx_2b} WITH_METADATA)
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE}} )
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if("${COLORMODE}" STREQUAL 1b)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR1BIT)
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endif()
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if("${COLORMODE}" STREQUAL 2b)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -DCOLOR2BIT)
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endif()
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add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os)
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target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage)
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target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage)
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target_link_libraries(myaddin LibProf::LibProf Gint::Gint)
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target_link_libraries(myaddin LibProf::LibProf Gint::Gint)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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generate_g1a(TARGET myaddin OUTPUT "Prj_PC.g1a"
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if("${COLORMODE}" STREQUAL 1b)
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NAME "Collab RPG" ICON assets-fx/icon.png)
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generate_g1a(TARGET myaddin OUTPUT "PrjPC1b.g1a"
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NAME "Col RPG NB" ICON assets-fx/icon1.png)
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endif()
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if("${COLORMODE}" STREQUAL 2b)
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generate_g1a(TARGET myaddin OUTPUT "PrjPC2b.g1a"
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NAME "Col RPG Grey" ICON assets-fx/icon2.png)
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endif()
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endif()
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endif()
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BIN
assets-fx/icon1.png
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BIN
assets-fx/icon1.png
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Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
assets-fx/icon2.png
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BIN
assets-fx/icon2.png
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Binary file not shown.
After Width: | Height: | Size: 12 KiB |
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@ -2,6 +2,11 @@
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custom-type: map
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custom-type: map
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name_regex: (.*)\.json map_\1
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name_regex: (.*)\.json map_\1
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tileset.png:
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tileset1b.png:
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type: bopti-image
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type: bopti-image
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name: img_tilesetnpp
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name: img_tilesetnpp
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tileset2b.png:
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type: bopti-image
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name: img_tilesetnpp
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BIN
assets-fx/levels/tileset1b.png
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BIN
assets-fx/levels/tileset1b.png
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Binary file not shown.
After Width: | Height: | Size: 41 KiB |
BIN
assets-fx/levels/tileset2b.png
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BIN
assets-fx/levels/tileset2b.png
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After Width: | Height: | Size: 31 KiB |
16
src/main.c
16
src/main.c
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@ -1,10 +1,10 @@
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#include <gint/display.h>
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/keyboard.h>
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#include <gint/gray.h>
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#include "map.h"
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#include "map.h"
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#ifdef COLOR2BIT
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#include <gint/gray.h>
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#endif
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@ -14,12 +14,20 @@ int main(void)
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{
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{
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dclear(C_WHITE);
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dclear(C_WHITE);
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dgray( DGRAY_ON );
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#ifdef COLOR2BIT
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dgray( DGRAY_ON );
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#endif
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RenderMap();
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RenderMap();
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dupdate();
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dupdate();
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getkey();
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getkey();
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#ifdef COLOR2BIT
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dgray( DGRAY_OFF );
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#endif
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return 1;
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return 1;
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}
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}
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