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https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-28 04:23:42 +01:00
Remove silly goofy string breaking everything
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parent
f29fbf73de
commit
522f6d25a8
5 changed files with 8 additions and 7 deletions
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@ -134,7 +134,7 @@ elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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endif()
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endif()
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if("${COLORMODE_cg}" STREQUAL EGA64)
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if("${COLORMODE_cg}" STREQUAL EGA64)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -Os -g -DCOLOREGA)
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target_compile_options(myaddin PRIVATE -Wall -Wextra -O0 -g -DCOLOREGA)
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endif()
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endif()
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if("${COLORMODE_cg}" STREQUAL 1b)
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if("${COLORMODE_cg}" STREQUAL 1b)
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@ -37,7 +37,6 @@ def convert_world(input, output, params, target):
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if DEBUG: print( "So let's go ... ")
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if DEBUG: print( "So let's go ... ")
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structWorld = fxconv.Structure()
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structWorld = fxconv.Structure()
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structWorld += fxconv.string("DEBUG")
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#structExtra = fxconv.Structure()
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#structExtra = fxconv.Structure()
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for i in range(nbMaps):
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for i in range(nbMaps):
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@ -74,7 +73,6 @@ def convert_world(input, output, params, target):
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structWorld += fxconv.ptr( map )
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structWorld += fxconv.ptr( map )
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structWorld += fxconv.u32(0)
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structWorld += fxconv.u32(0)
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structWorld += fxconv.string("DEBUG")
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#generate !
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#generate !
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fxconv.elf(structWorld, output, "_" + params["name"], **target)
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fxconv.elf(structWorld, output, "_" + params["name"], **target)
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@ -3,7 +3,7 @@
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#define USB_FEATURE 0
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#define USB_FEATURE 0
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#define DEBUGMODE 0
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#define DEBUGMODE 1
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#include <gint/display.h>
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#include <gint/display.h>
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@ -126,6 +126,9 @@ int main(void) {
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dgray(DGRAY_ON);
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dgray(DGRAY_ON);
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#endif
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#endif
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dupdate();
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getkey();
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do{
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do{
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/* clear screen */
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/* clear screen */
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dclear(C_WHITE);
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dclear(C_WHITE);
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@ -133,7 +136,7 @@ int main(void) {
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/* render the map */
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/* render the map */
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game_draw(&game);
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game_draw(&game);
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#if DEBUGMODE && GINT_RENDER_RGB
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/*#if DEBUGMODE && GINT_RENDER_RGB
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if (game.debug_map)
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if (game.debug_map)
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{
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{
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dfont( NULL );
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dfont( NULL );
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@ -170,7 +173,7 @@ int main(void) {
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game.map_level->dialogs[ game.map_level->extradata[i].dialogID ].ID,
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game.map_level->dialogs[ game.map_level->extradata[i].dialogID ].ID,
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game.map_level->dialogs[ game.map_level->extradata[i].dialogID ].conclusion1[0] );
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game.map_level->dialogs[ game.map_level->extradata[i].dialogID ].conclusion1[0] );
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}
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}
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#endif
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#endif*/
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/* start the logic of the game */
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/* start the logic of the game */
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game_logic(&game);
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game_logic(&game);
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@ -178,7 +178,7 @@ void map_render_by_layer(Game *game, int layer) {
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int currentIndex = (y+ty) * map_level->w + tx+x;
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int currentIndex = (y+ty) * map_level->w + tx+x;
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/* we get the ID of the tile in the current drawable layers
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/* we get the ID of the tile in the current drawable layers
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*/
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*/
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tile = map_level->layers[layer][currentIndex];
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tile = map_level->layers[layer][currentIndex]; //DEBUG : Unaligned read here
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/* tile == -1 means nothing to be drawn */
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/* tile == -1 means nothing to be drawn */
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if(tile >= 0){
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if(tile >= 0){
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