converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet

This commit is contained in:
SlyVTT 2023-08-08 09:46:07 +02:00
parent 7d04e62848
commit 53b0ddf750
10 changed files with 119 additions and 37 deletions

View file

@ -51,10 +51,11 @@ set(SOURCES
)
# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
set(ASSETS
assets/level0.json
assets/level1.json
assets/level2.json
assets/level3.json
#assets/level0.json
#assets/level1.json
#assets/level2.json
#assets/level3.json
assets/WorldRPG.world
# ...
)
@ -89,7 +90,7 @@ set(ASSETS_fx_2b
# ...
)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} ${ASSETS_fx_1b} ${ASSETS_fx_2b} ${ASSETS_cg_2b} ${ASSETS_cg_EGA64} WITH_METADATA)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} ${ASSETS_fx_1b} ${ASSETS_fx_2b} ${ASSETS_cg_2b} ${ASSETS_cg_EGA64} WITH_METADATA)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}} ${ASSETS_${FXSDK_PLATFORM}_${COLORMODE_fx}} )
@ -146,4 +147,4 @@ elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
NAME "Col RPG EGA" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()
endif()
endif()

Binary file not shown.

Before

Width:  |  Height:  |  Size: 34 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 44 KiB

View file

@ -3,15 +3,80 @@ import fxconv
import json
import pathlib
import csv
import os
def convert(input, output, params, target):
if params["custom-type"] == "map":
convert_map(input, output, params, target)
#convert_map(input, output, params, target)
#return 0
return 1
elif params["custom-type"] == "world":
convert_world(input, output, params, target)
return 0
else:
return 1
def convert_world(input, output, params, target):
print( "WE ARE COMPUTING THE WORLD", input )
data = json.load(open(input, "r"))
nbMaps = ["fileName" in i for i in data["maps"]].count(True)
print( "We have to treat ", nbMaps, " maps")
print( "So let's go ... ")
structWorld = fxconv.Structure()
for i in range(nbMaps):
nameMap = data["maps"][i]["fileName"].replace(".tmx","")
nameMapFree = nameMap.split("/")[-1]
#count the number of "back" (cd ..) to locate the map on the computer
nbRetour = nameMap.count("..")+1
#create the map absolute path
nameTMX = "/".join(input.split("/")[:-nbRetour]) + "/" + nameMap + ".tmx"
nameJSON = "/".join(input.split("/")[:-nbRetour]) + "/" + nameMap + ".json"
commandline = 'tiled --export-map json ' + nameTMX + ' ' + nameJSON
print( "TILED COMMAND LINE FOR MAPS : ", commandline )
os.system( commandline )
mapPath = "/".join(input.split("/")[:-nbRetour]) + "/" + nameMap + ".json"
print("Map ", i , " name : ", mapPath )
xmin = data["maps"][i]["x"]
print( "xmin = ", xmin )
structWorld += fxconv.u16( xmin ) #xmin parameter
ymin = data["maps"][i]["y"]
print( "ymin = ", ymin )
structWorld += fxconv.u16( ymin ) #ymin parameter
xmax = data["maps"][i]["x"] + data["maps"][i]["width"]
print( "xmax = ", xmax )
structWorld += fxconv.u16( xmax ) #xmax parameter
ymax = data["maps"][i]["y"] + data["maps"][i]["height"]
print( "ymax = ", ymax )
structWorld += fxconv.u16( ymax ) #ymax parameter
map = convert_map( mapPath, output, params, target )
print( "Map = ", map )
structWorld += map
#generate !
fxconv.elf(structWorld, output, "_" + params["name"], **target)
def convert_map(input, output, params, target):
print( "WE ARE COMPUTING THE MAP : ", input )
data = json.load(open(input, "r"))
#find the tileset in use. it's a relative path (like ../tileset.tsx)
@ -22,9 +87,14 @@ def convert_map(input, output, params, target):
#count the number of "back" (cd ..) to locate the tileset on the computer
nbRetour = nameTileset.count("..")+1
#create the tileset absolute path
tilesetPath = "/".join(input.split("/")[:-nbRetour]) + "/" + nameTileset + ".json"
tilesetTSX = "/".join(input.split("/")[:-nbRetour]) + "/" + nameTileset + ".tsx"
tilesetJSON = "/".join(input.split("/")[:-nbRetour]) + "/" + nameTileset + ".json"
commandline = 'tiled --export-tileset json ' + tilesetTSX + ' ' + tilesetJSON
print( "TILED COMMAND LINE FOR TILESET : ", commandline )
os.system( commandline )
tileset = open(tilesetPath, "r")
tileset = open(tilesetJSON, "r")
data_tileset = json.load(tileset)
tileset_size = data_tileset.get("columns")
tileset.close()
@ -45,7 +115,6 @@ def convert_map(input, output, params, target):
layer_foreground = 0
layer_background = 0
#create the structure of the map
structMap = fxconv.Structure()
@ -64,7 +133,6 @@ def convert_map(input, output, params, target):
elif i==nbTilelayer:
printf( "ERROR : No Walkable layer data !!!" )
walk_data = bytes()
layer = data["layers"][layer_walkable]
for tile in layer["data"]:
@ -87,7 +155,6 @@ def convert_map(input, output, params, target):
elif i==nbTilelayer:
printf( "ERROR : No Background layer data !!!" )
layer_data = bytes()
layer = data["layers"][layer_background]
for tile in layer["data"]:
@ -95,7 +162,6 @@ def convert_map(input, output, params, target):
structMap += fxconv.ptr(layer_data)
#import the foreground layer of the map
for i in range(nbTilelayer+1):
datavalid = data["layers"][i]
@ -106,7 +172,6 @@ def convert_map(input, output, params, target):
elif i==nbTilelayer:
printf( "ERROR : No Foreground layer data !!!" )
layer_data = bytes()
layer = data["layers"][layer_foreground]
for tile in layer["data"]:
@ -114,9 +179,8 @@ def convert_map(input, output, params, target):
structMap += fxconv.ptr(layer_data)
#generate !
fxconv.elf(structMap, output, "_" + params["name"], **target)
#fxconv.elf(structMap, output, "_" + params["name"], **target)
return structMap

View file

@ -1,3 +1,8 @@
*.json:
custom-type: map
name_regex: (.*)\.json map_\1
# *.json:
# custom-type: map
# name_regex: (.*)\.json map_\1
*.world:
custom-type: world
name: worldRPG

8
clean Executable file
View file

@ -0,0 +1,8 @@
cd assets
rm -f *.json
cd ..
rm -r build-cg
rm -r build-fx
rm *.g1a
rm *.g3a

View file

@ -21,14 +21,20 @@
#include "game.h"
#include "mapdata.h"
#include "mapstruct.h"
#include "dialogs.h"
extern bopti_image_t player_face_img;
extern World worldRPG[];
/* Game data (defined in "game.h")*/
Game game = {
&map_level0,
&worldRPG[0].mapdata,
{10*PXSIZE, 48*PXSIZE, 0, 0, 100, SPEED},
false, false, false, 0
};
@ -99,10 +105,13 @@ int main(void) {
dgray(DGRAY_ON);
#endif
/*
showtext_dialog(&game, &player_face_img, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet.", true, true);
int in = showtext_dialog_ask(&game, &player_face_img, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet.", true, false, "Lorem\0ipsum", 2, 0);
if(in) showtext_dialog(&game, &player_face_img, "You choosed ipsum", false, true);
else showtext_dialog(&game, &player_face_img, "You choosed Lorem", false, true);
*/
do{
/* clear screen */
dclear(C_WHITE);

View file

@ -1,10 +1,10 @@
#ifndef MAPDATA_H
#define MAPDATA_H
extern Map map_level0;
extern Map map_level1;
extern Map map_level2;
extern Map map_level3;
#include <stdint.h>
#include "mapstruct.h"
extern World worldRPG[];
#endif

View file

@ -26,21 +26,16 @@ typedef struct {
} Map;
typedef struct {
/* numberof maps in the world */
uint16_t nbmaps;
/* table of coordinates for each map, each is a table of nbmaps elements */
/* area of map N is given by (xmin[N], ymin[N]) --> (xmax[N], ymax[N]) */
uint16_t *xmin;
uint16_t *ymin;
uint16_t *xmax;
uint16_t *ymax;
uint16_t xmin;
uint16_t ymin;
uint16_t xmax;
uint16_t ymax;
/* pointer to the currentmap*/
Map *currentmap;
Map mapdata;
} World;

View file

@ -28,7 +28,7 @@ extern bopti_image_t demo_player_img;
void player_draw(Player *player) {
dimage(player->px-P_WIDTH/2, player->py-P_HEIGHT/2, &demo_player_img);
dprint( 10, 10, C_RED, "X= %d - Y= %d", player->x, player->y );
//dprint( 10, 10, C_RED, "X= %d - Y= %d", player->x, player->y );
}
void player_move(Map *map_level, Player *player, Direction direction) {