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https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-29 13:03:43 +01:00
Solved TLB miss by changing bytes() to bytes("", "UTF-16")
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parent
ea3ffd8fe3
commit
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2 changed files with 10 additions and 8 deletions
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@ -7,8 +7,7 @@ import os
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def convert(input, output, params, target):
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def convert(input, output, params, target):
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if params["custom-type"] == "map":
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if params["custom-type"] == "map":
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#convert_map(input, output, params, target)
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print("ERROR : Asset ", params["name"], " has legacy type map")
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#return 0
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return 1
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return 1
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elif params["custom-type"] == "world":
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elif params["custom-type"] == "world":
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convert_world(input, output, params, target)
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convert_world(input, output, params, target)
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@ -209,7 +208,6 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax):
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print( "WE ARE COMPUTING THE EXTRA DATA OF THE MAP : ", input )
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print( "WE ARE COMPUTING THE EXTRA DATA OF THE MAP : ", input )
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data = json.load(open(input, "r"))
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data = json.load(open(input, "r"))
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nblayer = ["id" in i for i in data["layers"]].count(True) - 1
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nblayer = ["id" in i for i in data["layers"]].count(True) - 1
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print( "I found ", nblayer, " of extradata")
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print( "I found ", nblayer, " of extradata")
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@ -288,13 +286,17 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax):
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for v in layer["objects"]:
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for v in layer["objects"]:
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if v[ "id" ] == pathID:
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if v[ "id" ] == pathID:
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print( "path data found : " )
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print( "path data found : " )
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xdata = bytes()
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ydata = bytes()
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xdata = bytes("", "UTF-16")
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ydata = bytes("", "UTF-16")
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for w in v[ "polyline" ]:
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for w in v[ "polyline" ]:
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path_length = path_length + 1
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path_length = path_length + 1
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print( "X= ", w[ "x" ], " Y= ", w[ "y" ] )
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print( "X= ", w[ "x" ], " Y= ", w[ "y" ] )
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xdata += fxconv.u16( int( w[ "x" ] ) )
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xdata += fxconv.u16( int( w[ "x" ] ) )
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ydata += fxconv.u16( int( w[ "y" ] ) )
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ydata += fxconv.u16( int( w[ "y" ] ) )
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print("xdata : ", xdata)
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print("ydata : ", ydata)
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else:
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else:
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print( "PNJ has no Path" )
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print( "PNJ has no Path" )
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@ -37,7 +37,7 @@ void npc_draw(Game *game) {
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for(int v=0; v<NbPoints; v++)
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for(int v=0; v<NbPoints; v++)
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{
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{
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/*
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int16_t deltaX1=((int16_t) (Data->xpath[v % NbPoints] * PXSIZE))-(int16_t) player->wx;
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int16_t deltaX1=((int16_t) (Data->xpath[v % NbPoints] * PXSIZE))-(int16_t) player->wx;
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int16_t deltaY1=((int16_t) (Data->ypath[v % NbPoints] * PXSIZE))-(int16_t) player->wy;
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int16_t deltaY1=((int16_t) (Data->ypath[v % NbPoints] * PXSIZE))-(int16_t) player->wy;
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@ -47,7 +47,7 @@ void npc_draw(Game *game) {
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dline( player->px + deltaX1, player->py + deltaY1,
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dline( player->px + deltaX1, player->py + deltaY1,
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player->px + deltaX2, player->py + deltaY2,
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player->px + deltaX2, player->py + deltaY2,
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PATH_COLOR);
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PATH_COLOR);
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*/
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}
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}
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