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https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-28 04:23:42 +01:00
parent
47cd6dc351
commit
5c58e11fea
5 changed files with 2 additions and 127 deletions
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@ -27,7 +27,6 @@ set(SOURCES
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src/game.c
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src/dialogs.c
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src/npc.c
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src/events.c
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# ...
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)
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# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
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@ -8,7 +8,6 @@
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#include "config.h"
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#include "game.h"
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#include "npc.h"
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#include "events.h"
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#define BOX_HEIGHT (F_HEIGHT/PXSIZE+8)
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123
src/events.c
123
src/events.c
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@ -1,123 +0,0 @@
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#include <stdlib.h>
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#include <string.h>
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#include "events.h"
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void events_init_handler(EventHandler *handler) {
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handler->vars = 0;
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}
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int events_bind_variable(EventHandler *handler, int *var, char *name) {
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if(handler->vars < MAX_VARIABLES){
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handler->variables[handler->vars] = var;
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handler->var_names[handler->vars++] = name;
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}else{
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return 1;
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}
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return 0;
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}
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char op_chars[OP_AMOUNT+1] = " =+-/*%";
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int _op_null(int a, int b) {
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return 0;
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}
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int _op_set(int a, int b) {
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return b;
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}
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int _op_add(int a, int b) {
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return a+b;
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}
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int _op_sub(int a, int b) {
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return a-b;
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}
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int _op_div(int a, int b) {
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if(b == 0) return 0;
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return a/b;
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}
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int _op_mul(int a, int b) {
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return a*b;
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}
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int _op_mod(int a, int b) {
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if(b == 0) return 0;
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return a%b;
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}
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int (*_operations[OP_AMOUNT])(int, int) = {
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_op_null,
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_op_set,
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_op_add,
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_op_sub,
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_op_div,
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_op_mul,
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_op_mod
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};
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#define MIN(a, b) a < b ? a : b
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char _message_buffer[MESSAGE_BUFFER_SZ];
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char *events_parse_string(EventHandler *handler, char *message) {
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size_t message_pos = 0;
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char in_token = 0;
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char var_name[TOKEN_MAX_SZ];
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size_t name_pos = 0;
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Operation var_op = OP_NULL;
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char num[TOKEN_MAX_SZ];
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size_t num_pos = 0;
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Token tok_type = T_NULL;
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char c;
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size_t i, n;
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int *var;
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for(i=0;i<strlen(message);i++){
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c = message[i];
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if(c == '`'){
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in_token = !in_token;
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if(!in_token){
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if(tok_type == T_VAR_EDIT){
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/* Do the calculation */
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var_name[MIN(name_pos, TOKEN_MAX_SZ)] = '\0';
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num[MIN(num_pos, TOKEN_MAX_SZ)] = '\0';
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for(n=0;n<handler->vars;n++){
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if(!strcmp(var_name, handler->var_names[n])){
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var = handler->variables[n];
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if(var_op){
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*var = _operations[var_op](*var, atoi(num));
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}
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break;
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}
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}
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}
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/* Reset everything */
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tok_type = T_NULL;
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name_pos = 0;
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var_op = OP_NULL;
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num_pos = 0;
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}
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}else if(!in_token){
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if(message_pos < TOKEN_MAX_SZ) _message_buffer[message_pos++] = c;
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}
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if(in_token && c != ' '){
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if(tok_type == T_VAR_EDIT){
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if(var_op != OP_NULL){
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if(num_pos < TOKEN_MAX_SZ) num[num_pos++] = c;
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}
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if(strchr(op_chars, c)){
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var_op = (Operation)(strchr(op_chars, c)-op_chars);
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}
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if(var_op == OP_NULL){
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if(name_pos < TOKEN_MAX_SZ) var_name[name_pos++] = c;
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}
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}
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if(c == '$'){
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tok_type = T_VAR_EDIT;
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}
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}
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}
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_message_buffer[MIN(message_pos, MESSAGE_BUFFER_SZ)] = '\0';
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return _message_buffer;
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}
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@ -94,6 +94,7 @@ void game_draw(Game *game) {
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map_render_by_layer(game, FOREGROUND);
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game_render_indicator(game);
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dprint(8, 8, C_BLACK, "Lifes: %d", game->player.life);
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dprint(8, 16, C_BLACK, "Mana: %d", game->mana);
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}
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/* Key management */
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@ -5,7 +5,7 @@
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#include <gint/display.h>
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#include <stdint.h>
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#include "events.h"
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/* The direction where the player is going to. */
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typedef enum {
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@ -132,7 +132,6 @@ typedef struct {
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typedef struct {
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Map *map_level; /* The level that the player is currently playing */
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Player player; /* The player data (see player.h). */
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EventHandler handler;
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/* Some global variables */
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/* Set to true when asked for exit */
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bool exittoOS;
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