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https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-28 20:43:42 +01:00
added custom font support for both plateform + created a dummy font + corrected dialog text line spacing
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parent
17758d07f0
commit
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7 changed files with 28 additions and 1 deletions
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@ -52,6 +52,7 @@ set(ASSETS
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set(ASSETS_cg
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set(ASSETS_cg
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assets-cg/demo_player.png
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assets-cg/demo_player.png
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assets-cg/player_face.png
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assets-cg/player_face.png
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assets-cg/font.png
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)
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)
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set(ASSETS_cg_2b
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set(ASSETS_cg_2b
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@ -65,6 +66,7 @@ set(ASSETS_cg_EGA64
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set(ASSETS_fx
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set(ASSETS_fx
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assets-fx/demo_player.png
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assets-fx/demo_player.png
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assets-fx/player_face.png
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assets-fx/player_face.png
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assets-fx/font.png
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# ...
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# ...
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)
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)
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@ -14,6 +14,7 @@ A ce stade, on a déjà implémenté :
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- [x] Carte Multilayer (Background, Foreground + accessibilité / Dommages) avec transparence du calque Foreground
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- [x] Carte Multilayer (Background, Foreground + accessibilité / Dommages) avec transparence du calque Foreground
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- [x] Personnage
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- [x] Personnage
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- [ ] Dialogues
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- [ ] Dialogues
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- [ ] Fontes de caractères
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- [ ] Interraction
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- [ ] Interraction
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- [ ] NPC
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- [ ] NPC
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- [ ] Changement de map
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- [ ] Changement de map
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BIN
assets-cg/font.png
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BIN
assets-cg/font.png
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After Width: | Height: | Size: 15 KiB |
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@ -5,3 +5,13 @@ demo_player.png:
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player_face.png:
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player_face.png:
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type: bopti-image
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type: bopti-image
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name: player_face_img
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name: player_face_img
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font.png:
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name: fontRPG
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type: font
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charset: print
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grid.size: 10x10
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grid.padding: 2
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grid.border: 0
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proportional: true
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height: 10
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BIN
assets-fx/font.png
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BIN
assets-fx/font.png
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Binary file not shown.
After Width: | Height: | Size: 15 KiB |
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@ -5,3 +5,14 @@ demo_player.png:
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player_face.png:
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player_face.png:
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type: bopti-image
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type: bopti-image
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name: player_face_img
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name: player_face_img
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font.png:
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name: fontRPG
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type: font
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charset: print
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grid.size: 5x5
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grid.padding: 1
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grid.border: 0
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proportional: true
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height: 5
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@ -5,7 +5,10 @@
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#define BOX_HEIGHT (F_HEIGHT/PXSIZE+8)
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#define BOX_HEIGHT (F_HEIGHT/PXSIZE+8)
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extern font_t fontRPG;
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void showtext(Game *game, bopti_image_t *face, char *text) {
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void showtext(Game *game, bopti_image_t *face, char *text) {
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dfont(&fontRPG);
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unsigned int i;
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unsigned int i;
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for(i=0;i<BOX_HEIGHT;i++){
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for(i=0;i<BOX_HEIGHT;i++){
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draw(game);
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draw(game);
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@ -22,7 +25,7 @@ void showtext(Game *game, bopti_image_t *face, char *text) {
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/* Show a little message that showing text in dialogs is not implemented
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/* Show a little message that showing text in dialogs is not implemented
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* yet. */
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* yet. */
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dtext(BOX_HEIGHT*PXSIZE, 1, C_BLACK, "Dialogs not implemented");
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dtext(BOX_HEIGHT*PXSIZE, 1, C_BLACK, "Dialogs not implemented");
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dtext(BOX_HEIGHT*PXSIZE, 8, C_BLACK, "Press any key");
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dtext(BOX_HEIGHT*PXSIZE, 8*PXSIZE, C_BLACK, "Press any key");
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dupdate();
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dupdate();
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getkey();
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getkey();
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for(i=0;i<strlen(text);i++){
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for(i=0;i<strlen(text);i++){
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