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converted CG images into P8 so save some (few) Kb on ROM
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parent
5775488575
commit
6040652f92
5 changed files with 11 additions and 2 deletions
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@ -1,3 +1,4 @@
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tileset1b_CG.png:
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type: bopti-image
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name: img_tilesetnpp
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profile: p8
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@ -1,4 +1,5 @@
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tileset2b_CG.png:
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type: bopti-image
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name: img_tilesetnpp
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profile: p8
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Binary file not shown.
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 5.2 KiB |
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@ -1,30 +1,37 @@
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demo_player.png:
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type: bopti-image
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name: demo_player_img
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profile: p8
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demo_PNJ.png:
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type: bopti-image
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name: demo_PNJ_img
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profile: p8
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player_face.png:
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type: bopti-image
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name: player_face_img
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profile: p8
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SignAction.png:
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type: bopti-image
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name: SignAction_img
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profile: p8
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INFO_Icon.png:
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type: bopti-image
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name: INFO_Icon_img
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profile: p8
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NPC_Icon.png:
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type: bopti-image
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name: NPC_Icon_img
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profile: p8
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SGN_Icon.png:
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type: bopti-image
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name: SGN_Icon_img
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profile: p8
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font.png:
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name: fontRPG
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@ -13,7 +13,7 @@
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extern bopti_image_t SignAction_img;
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#define MAX_INTERACTION_DISTANCE 16
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#define MAX_INTERACTION_DISTANCE 12
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void game_logic(Game *game) {
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