diff --git a/assets/converters.py b/assets/converters.py index a942fa6..6108a85 100644 --- a/assets/converters.py +++ b/assets/converters.py @@ -7,8 +7,7 @@ import os def convert(input, output, params, target): if params["custom-type"] == "map": - #convert_map(input, output, params, target) - #return 0 + print("ERROR : Asset ", params["name"], " has legacy type map") return 1 elif params["custom-type"] == "world": convert_world(input, output, params, target) @@ -208,8 +207,7 @@ def get_tile_map_data(input, output, params, target, xmin, ymin, xmax, ymax): def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax): print( "WE ARE COMPUTING THE EXTRA DATA OF THE MAP : ", input ) data = json.load(open(input, "r")) - - + nblayer = ["id" in i for i in data["layers"]].count(True) - 1 print( "I found ", nblayer, " of extradata") @@ -288,13 +286,17 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax): for v in layer["objects"]: if v[ "id" ] == pathID: print( "path data found : " ) - xdata = bytes() - ydata = bytes() + + xdata = bytes("", "UTF-16") + ydata = bytes("", "UTF-16") + for w in v[ "polyline" ]: path_length = path_length + 1 print( "X= ", w[ "x" ], " Y= ", w[ "y" ] ) xdata += fxconv.u16( int( w[ "x" ] ) ) ydata += fxconv.u16( int( w[ "y" ] ) ) + print("xdata : ", xdata) + print("ydata : ", ydata) else: print( "PNJ has no Path" ) diff --git a/src/npc.c b/src/npc.c index ca7b4a7..b4ce57b 100644 --- a/src/npc.c +++ b/src/npc.c @@ -4,6 +4,7 @@ #include "map.h" #include "config.h" #include +#include /*debug*/ #include @@ -22,7 +23,7 @@ extern bopti_image_t demo_PNJ_img; void npc_draw(Game *game) { Player *player = &game->player; - for (int u=0; umap_level->nbextradata; u++) + for (uint32_t u=0; umap_level->nbextradata; u++) //uint pour enlever un warning { ExtraData *Data = &game->map_level->extradata[u]; @@ -37,9 +38,10 @@ void npc_draw(Game *game) { for(int v=0; vxpath[v % NbPoints] * PXSIZE))-(int16_t) player->wx; int16_t deltaY1=((int16_t) (Data->ypath[v % NbPoints] * PXSIZE))-(int16_t) player->wy; + /*DEBUG*/ dprint(0, 0, 0xFAFA, "coucou 43 : %d", v); dupdate(); getkey(); //plante avant ici (le v % NbPoints est sus) int16_t deltaX2=((int16_t) (Data->xpath[(v+1) % NbPoints] * PXSIZE))-(int16_t) player->wx; int16_t deltaY2=((int16_t) (Data->ypath[(v+1) % NbPoints] * PXSIZE))-(int16_t) player->wy; @@ -47,7 +49,7 @@ void npc_draw(Game *game) { dline( player->px + deltaX1, player->py + deltaY1, player->px + deltaX2, player->py + deltaY2, PATH_COLOR); - */ + }