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https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-29 13:03:43 +01:00
Fixed the code to work with Sly's changes
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parent
a743b88569
commit
6ccd93843d
2 changed files with 7 additions and 6 deletions
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@ -12,7 +12,7 @@ find_package(Gint 2.9 REQUIRED)
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find_package(LibProf 2.4 REQUIRED)
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find_package(LibProf 2.4 REQUIRED)
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#set the color mode either to 1b or 2b
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#set the color mode either to 1b or 2b
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set(COLORMODE_fx 1b)
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set(COLORMODE_fx 2b)
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#set the color mode either to 2b or EGA64
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#set the color mode either to 2b or EGA64
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set(COLORMODE_cg EGA64)
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set(COLORMODE_cg EGA64)
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@ -51,7 +51,7 @@ int showtext_opt(Game *game, bopti_image_t *face, char *text,
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dsubimage(4*PXSIZE, 2*PXSIZE, face, 0, 0, F_WIDTH, (i-8)*PXSIZE,
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dsubimage(4*PXSIZE, 2*PXSIZE, face, 0, 0, F_WIDTH, (i-8)*PXSIZE,
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DIMAGE_NONE);
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DIMAGE_NONE);
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blit();
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dupdate();
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while(game->frame_duration < 20) sleep();
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while(game->frame_duration < 20) sleep();
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game->frame_duration = 0;
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game->frame_duration = 0;
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@ -85,14 +85,14 @@ int showtext_opt(Game *game, bopti_image_t *face, char *text,
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/* We drew one entire screen, reset everything to draw the next one.
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/* We drew one entire screen, reset everything to draw the next one.
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*/
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*/
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/* Make a little animation :). */
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/* Make a little animation :). */
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dupdate();
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blit();
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while(game->frame_duration < 1000) sleep();
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while(game->frame_duration < 1000) sleep();
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game->frame_duration = 0;
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game->frame_duration = 0;
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/* Ask the user to press EXE to continue. */
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/* Ask the user to press EXE to continue. */
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dtext(BOX_HEIGHT*PXSIZE, y, C_BLACK, "[EXE] to continue ...");
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dtext(BOX_HEIGHT*PXSIZE, y, C_BLACK, "[EXE] to continue ...");
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}
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}
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/* Make a little animation :). */
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/* Make a little animation :). */
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dupdate();
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blit();
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if(l>=max_lines_amount-1){
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if(l>=max_lines_amount-1){
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while(getkey().key != KEY_EXE) sleep();
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while(getkey().key != KEY_EXE) sleep();
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/* Clear the screen. */
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/* Clear the screen. */
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@ -110,11 +110,12 @@ int showtext_opt(Game *game, bopti_image_t *face, char *text,
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if(l<max_lines_amount-1){
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if(l<max_lines_amount-1){
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/* If we have not filled everthing with text at the end. */
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/* If we have not filled everthing with text at the end. */
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/* Make a little animation :). */
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/* Make a little animation :). */
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dupdate();
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blit();
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while(game->frame_duration < 1000) sleep();
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while(game->frame_duration < 1000) sleep();
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game->frame_duration = 0;
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game->frame_duration = 0;
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/* Ask the user to press EXE to continue. */
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/* Ask the user to press EXE to continue. */
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dtext(1, y, C_BLACK, "[EXE] To continue ...");
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dtext(1, y, C_BLACK, "[EXE] To continue ...");
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blit();
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while(getkey().key != KEY_EXE) sleep();
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while(getkey().key != KEY_EXE) sleep();
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}
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}
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if(call_before_end) return_int = call_before_end();
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if(call_before_end) return_int = call_before_end();
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@ -126,7 +127,7 @@ int showtext_opt(Game *game, bopti_image_t *face, char *text,
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dsubimage(4*PXSIZE, 2*PXSIZE, face, 0, 0, F_WIDTH, (i-8)*PXSIZE,
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dsubimage(4*PXSIZE, 2*PXSIZE, face, 0, 0, F_WIDTH, (i-8)*PXSIZE,
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DIMAGE_NONE);
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DIMAGE_NONE);
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blit();
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dupdate();
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while(game->frame_duration < 20) sleep();
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while(game->frame_duration < 20) sleep();
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game->frame_duration = 0;
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game->frame_duration = 0;
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