mirror of
https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-28 04:23:42 +01:00
parent
0d8b522543
commit
77d3cc9c9b
4 changed files with 27 additions and 84 deletions
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@ -2,7 +2,7 @@
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#define CONFIG_H
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#define USB_FEATURE 0
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#define DEBUGMODE 1
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#define DEBUGMODE 0
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#define PRECISION 8
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#include <gint/display.h>
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@ -2,8 +2,8 @@
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#include "config.h"
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#include "map.h"
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#include "mapdata.h"
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#include "npc.h"
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#include "mapdata.h"
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#include <gint/cpu.h>
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#include <gint/display.h>
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@ -204,9 +204,6 @@ void game_get_inputs(Game *game) {
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mynpc->face = 0;
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mynpc->paused = 0;
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mynpc->has_dialog = 0;
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mynpc->xpath = NULL;
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mynpc->ypath = NULL;
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npc_alloc_path(mynpc);
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}
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}
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97
src/npc.c
97
src/npc.c
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@ -6,7 +6,6 @@
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#include "map.h"
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#include <gint/display.h>
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#include <gint/hardware.h>
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#include <gint/keyboard.h> /*debug*/
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#include <math.h>
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#include <stdint.h>
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@ -30,11 +29,6 @@ NPC *npc_create() {
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void npc_remove(NPC *npc) {
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uint32_t pos = (uint32_t)npc - (uint32_t)npc_stack;
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/*if(npc->xpath)
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free(npc->xpath);
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if(npc->ypath)
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free(npc->ypath);*/
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if(pos == npc_count) {
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npc_count--;
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return;
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@ -46,14 +40,12 @@ void npc_remove(NPC *npc) {
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float length(float x, float y) { return sqrtf(x * x + y * y); }
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int npc_alloc_path(NPC *npc) {
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npc_clear_path(npc);
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/*if(npc->xpath)
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free(npc->xpath);
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if(npc->ypath)
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free(npc->ypath);*/
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int npc_clear_path(NPC *npc) {
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npc->currentPoint = 0;
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npc->hasPath = 0;
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npc->path_length = 0;
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free(npc->xpath);
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free(npc->ypath);
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npc->xpath = malloc(4);
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npc->ypath = malloc(4);
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if(npc->xpath == NULL || npc->ypath == NULL)
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@ -61,27 +53,9 @@ int npc_alloc_path(NPC *npc) {
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return 0;
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}
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int npc_clear_path(NPC *npc) {
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npc->currentPoint = 0;
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npc->hasPath = 0;
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if(npc->xpath == NULL || npc->ypath == NULL) {
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npc->path_length = 0;
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return 1;
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}
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memset(npc->xpath, 0, npc->path_length * sizeof(uint16_t));
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memset(npc->ypath, 0, npc->path_length * sizeof(uint16_t));
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npc->path_length = 0;
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return 0;
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}
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int npc_append_path(uint16_t x, uint16_t y, NPC *npc) {
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npc->xpath = realloc(npc->xpath, npc->path_length * sizeof(uint16_t) +
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sizeof(uint16_t));
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npc->ypath = realloc(npc->ypath, npc->path_length * sizeof(uint16_t) +
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sizeof(uint16_t));
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npc->xpath = realloc(npc->xpath, npc->path_length * 2 + 2);
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npc->ypath = realloc(npc->ypath, npc->path_length * 2 + 2);
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if(npc->xpath == NULL || npc->ypath == NULL)
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return 1;
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npc->xpath[npc->path_length] = x - npc->x;
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@ -98,7 +72,7 @@ void as_clean(uint8_t *visited, uint8_t *gscore, uint8_t *fscore) {
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// TODO : Fix
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int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
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int16_t dest, NPC *npc, bool is_alloc) {
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int16_t dest, NPC *npc) {
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if(npc_clear_path(npc))
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goto as_recons_fail;
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@ -133,8 +107,7 @@ int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
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npc->ypath[npc->path_length - i - 1] = ty;
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}
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if(is_alloc)
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free(came_from);
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free(came_from);
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npc->hasPath = true;
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@ -142,14 +115,11 @@ int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
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as_recons_fail:
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if(is_alloc)
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free(came_from);
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free(came_from);
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return 1;
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}
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uint32_t xyram = 0xe500e000 + 32;
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/* Custom a* implemetation
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* Unoptimized, may become an issue */
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int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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@ -172,39 +142,23 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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if(map[dest_y * w + dest_x])
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return 2;
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uint8_t *visited, *gscore, *fscore;
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int16_t *came_from;
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bool is_alloc;
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/*if we can, take advantage of the on-chip memory*/
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if(isSH3() || w * h * 5 > 1024 * 15) {
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is_alloc = true;
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visited = malloc(w * h);
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came_from = malloc(w * h * 2);
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gscore = malloc(w * h * 2);
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fscore = malloc(w * h * 2);
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/*If the buffers won't fit on xyram and we are on fx, alloc will likely
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* fail*/
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if(!visited || !came_from || !gscore || !fscore)
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return 1;
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} else {
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is_alloc = false;
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visited = (void *)xyram;
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came_from = (void *)(xyram + w * h * sizeof(uint16_t));
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gscore = (void *)(xyram + 3 * (w * h));
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fscore = (void *)(xyram + 4 * (w * h));
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}
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npc_clear_path(npc);
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uint8_t *visited = malloc(w * h);
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for(i = 0; i < w * h; i++)
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visited[i] = 1;
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visited[spos] = 0;
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int16_t *came_from = malloc(w * h * 2);
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for(i = 0; i < w * h; i++)
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came_from[i] = -1;
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uint8_t *gscore = malloc(w * h * 2);
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for(i = 0; i < w * h; i++)
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gscore[i] = 255;
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gscore[spos] = 0;
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uint8_t *fscore = malloc(w * h * 2);
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for(i = 0; i < w * h; i++)
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fscore[i] = 255;
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fscore[spos] = length(dest_x - x, dest_y - y);
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@ -229,10 +183,9 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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bscore = fscore[i];
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}
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if(bx == dest_x && by == dest_y) {
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if(is_alloc)
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as_clean(visited, gscore, fscore);
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return 0; /*as_reconstruct_path(came_from, w, h, spos,
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dest_y * w + dest_x, npc, is_alloc);*/
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as_clean(visited, gscore, fscore);
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return as_reconstruct_path(came_from, w, h, spos,
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dest_y * w + dest_x, npc);
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}
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visited[by * w + bx] = 1;
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@ -262,11 +215,9 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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}
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}
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if(is_alloc){
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as_clean(visited, gscore, fscore);
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free(came_from);
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}
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as_clean(visited, gscore, fscore);
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free(came_from);
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return 3;
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}
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@ -278,8 +229,6 @@ void update_npcs(Game *game) {
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}
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for(i = 0; i < npc_count; i++) {
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update_npc(&npc_stack[i]);
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npc_pathfind(game->player.x, game->player.y, game->map_level,
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&npc_stack[i]);
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}
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}
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@ -28,12 +28,9 @@ NPC *npc_create();
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* Consider this as a free */
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void npc_remove(NPC *npc);
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/*Sets the adequate variables of npc so that it's path is cleared*/
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int npc_clear_path(NPC *npc);
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/* Tries to free then malloc()s a new path to npc
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/* Frees then malloc()s a new path to npc
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* Useful if you want to safely edit a path */
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int npc_alloc_path(NPC *npc);
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int npc_clear_path(NPC *npc);
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/* Adds point x,y to the path of npc
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* Won't work on static NPCs, use npc_clear_path before or make them on the
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