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https://git.planet-casio.com/Slyvtt/Collab_RPG.git
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npc : Résolution du problème de free() sur statique, amélioration de npc_remove
(Setup de débug de npc_pathfind() partiellement commenté également)
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parent
66c579db60
commit
7b3e3aaec8
5 changed files with 76 additions and 35 deletions
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@ -314,9 +314,10 @@ def convert_map(input: str, output: str, params: dict, target):
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npc_struct += fxconv.u32(i["dialogID"])
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npc_struct += fxconv.u32(i["needAction"])
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npc_struct += fxconv.string(i["name"])
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npc_struct += fxconv.u32(len(i["path"]) > 2)
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npc_struct += fxconv.u32(len(i["path"])//2)
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npc_struct += fxconv.u32(0)
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npc_struct += fxconv.u8(len(i["path"]) > 2)
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npc_struct += fxconv.u8(0)
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npc_struct += fxconv.u8(len(i["path"])//2)
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npc_struct += fxconv.u8(0)
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xpath = bytes()
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ypath = bytes()
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@ -332,7 +333,7 @@ def convert_map(input: str, output: str, params: dict, target):
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npc_struct += fxconv.u32(0) # TODO: Type
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npc_struct += fxconv.u8(0) # TODO: Group
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npc_struct += fxconv.u8(0) # TODO: Hostile to
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npc_struct += fxconv.u16(0) # TODO: Padding (what is it ?)
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npc_struct += fxconv.u16(0) # Padding
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map_struct += fxconv.ptr(npc_struct)
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# Load signs
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map_struct += fxconv.u32(len(signs))
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@ -201,18 +201,22 @@ void game_get_inputs(Game *game) {
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mynpc->x = player->x;
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mynpc->y = player->x;
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mynpc->hasPath = 0;
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mynpc->owns_path = false;
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mynpc->face = 1;
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mynpc->paused = 0;
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mynpc->has_dialog = 0;
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mynpc->xpath = NULL;
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mynpc->ypath = NULL;
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}
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while(keydown(KEY_F1)) {
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clearevents();
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}
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}
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if(keydown(KEY_F2)) {
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npc_remove_pos(0);
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/*while(keydown(KEY_F2)) {
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while(keydown(KEY_F2)) {
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clearevents();
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}*/
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}
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}
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/* Display Debug Information on screen */
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@ -97,9 +97,10 @@ typedef struct {
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char *name;
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/* data for NPC's trajectories */
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uint32_t hasPath;
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uint32_t path_length;
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uint32_t currentPoint;
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uint8_t hasPath;
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uint8_t owns_path;
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uint8_t path_length;
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uint8_t currentPoint;
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int16_t *xpath;
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int16_t *ypath;
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78
src/npc.c
78
src/npc.c
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@ -6,6 +6,7 @@
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#include "map.h"
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#include <gint/display.h>
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#include <gint/hardware.h>
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#include <gint/keyboard.h> /*debug*/
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#include <math.h>
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#include <stdint.h>
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@ -32,10 +33,10 @@ void npc_remove(NPC *npc) {
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if(pos >= NPC_STACK_SIZE)
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return;
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if(npc->xpath)
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if(npc->owns_path) {
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free(npc->xpath);
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if(npc->ypath)
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free(npc->ypath);
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}
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if(pos == NPC_STACK_SIZE) {
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if(npc_count)
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@ -46,7 +47,7 @@ void npc_remove(NPC *npc) {
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if(move_size + pos > NPC_STACK_SIZE)
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move_size = NPC_STACK_SIZE - pos;
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memmove(npc, (void *)(npc + sizeof(NPC)), move_size);
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memmove(npc, &npc_stack[++pos], move_size);
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if(npc_count)
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npc_count--;
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}
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@ -59,12 +60,17 @@ int npc_clear_path(NPC *npc) {
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npc->currentPoint = 0;
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npc->hasPath = 0;
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npc->path_length = 0;
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free(npc->xpath);
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free(npc->ypath);
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if(npc->owns_path) {
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free(npc->xpath);
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free(npc->ypath);
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}
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npc->xpath = malloc(4);
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npc->ypath = malloc(4);
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if(npc->xpath == NULL || npc->ypath == NULL)
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return 1;
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npc->owns_path = true;
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return 0;
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}
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@ -135,6 +141,8 @@ as_recons_fail:
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return 1;
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}
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uint32_t xyram = 0xe500e000 + 32;
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/* Custom a* implemetation
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* Unoptimized, may become an issue */
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int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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@ -159,24 +167,47 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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npc_clear_path(npc);
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uint8_t *visited = malloc(w * h);
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for(i = 0; i < w * h; i++)
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visited[i] = 1;
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visited[spos] = 0;
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uint8_t *visited;
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int16_t *came_from;
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uint8_t *gscore;
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uint8_t *fscore;
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int16_t *came_from = malloc(w * h * 2);
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for(i = 0; i < w * h; i++)
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came_from[i] = -1;
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if(isSH3() || w * h * 5 > 1024 * 15) {
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visited = malloc(w * h);
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came_from = malloc(w * h * 2);
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gscore = malloc(w * h * 2);
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fscore = malloc(w * h * 2);
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if(!visited || !came_from || !gscore || !fscore) {
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as_clean(visited, gscore, fscore);
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free(came_from);
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return 4;
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}
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for(i = 0; i < w * h; i++)
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visited[i] = 1;
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for(i = 0; i < w * h; i++)
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came_from[i] = -1;
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for(i = 0; i < w * h; i++)
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gscore[i] = 255;
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for(i = 0; i < w * h; i++)
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fscore[i] = 255;
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} else {
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visited = (void *)xyram;
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gscore = (void *)(xyram + w * h);
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fscore = (void *)(xyram + w * h * 2);
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came_from = (void *)(xyram + w * h * 3);
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for(i = 0; i < w * h; i++)
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visited[i] = 1;
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for(i = 0; i < w * h; i++)
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came_from[i] = -1;
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for(i = 0; i < w * h; i++)
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gscore[i] = 255;
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for(i = 0; i < w * h; i++)
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fscore[i] = 255;
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}
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uint8_t *gscore = malloc(w * h * 2);
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for(i = 0; i < w * h; i++)
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gscore[i] = 255;
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gscore[spos] = 0;
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uint8_t *fscore = malloc(w * h * 2);
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for(i = 0; i < w * h; i++)
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fscore[i] = 255;
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fscore[spos] = length(dest_x - x, dest_y - y);
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visited[spos] = 0;
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gscore[spos] = 0;
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uint8_t bscore;
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int32_t bx = x;
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@ -199,8 +230,9 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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}
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if(bx == dest_x && by == dest_y) {
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as_clean(visited, gscore, fscore);
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return as_reconstruct_path(came_from, w, h, spos,
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dest_y * w + dest_x, npc);
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return 1 /*as_reconstruct_path(came_from, w, h, spos,
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dest_y * w + dest_x, npc)*/
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;
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}
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visited[by * w + bx] = 1;
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@ -244,6 +276,8 @@ void update_npcs(Game *game) {
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}
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for(i = 0; i < npc_count; i++) {
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update_npc(&npc_stack[i]);
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/*npc_pathfind(game->player.x, game->player.y, game->map_level,
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&npc_stack[i]);*/
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}
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}
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@ -28,8 +28,9 @@ NPC *npc_create();
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* Consider this as a free */
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void npc_remove(NPC *npc);
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/* Pops the NPC at pos from the NPC stack
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* Consider this as a free*/
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/* Pops the NPC at pos from the NPC stack. You would most likely want to use
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* npc_remove instead
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* Consider this as a free */
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void npc_remove_pos(uint32_t pos);
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/* Frees then malloc()s a new path to npc
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@ -46,8 +47,8 @@ int npc_append_path(uint16_t x, uint16_t y, NPC *npc);
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* Returns non-zero on failure */
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int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc);
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/* Draws the player player. This function should be called after drawing the
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* map! */
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/* Draws every NPC. This function should be called after drawing the
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* background */
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void npc_draw(Game *game);
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/* Updates the static NPCs and the NPC stack */
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