npc : Résolution du problème de free() sur statique, amélioration de npc_remove

(Setup de débug de npc_pathfind() partiellement commenté également)
This commit is contained in:
attilavs2 2024-08-02 12:04:20 +02:00
parent 66c579db60
commit 7b3e3aaec8
5 changed files with 76 additions and 35 deletions

View file

@ -314,9 +314,10 @@ def convert_map(input: str, output: str, params: dict, target):
npc_struct += fxconv.u32(i["dialogID"])
npc_struct += fxconv.u32(i["needAction"])
npc_struct += fxconv.string(i["name"])
npc_struct += fxconv.u32(len(i["path"]) > 2)
npc_struct += fxconv.u32(len(i["path"])//2)
npc_struct += fxconv.u32(0)
npc_struct += fxconv.u8(len(i["path"]) > 2)
npc_struct += fxconv.u8(0)
npc_struct += fxconv.u8(len(i["path"])//2)
npc_struct += fxconv.u8(0)
xpath = bytes()
ypath = bytes()
@ -332,7 +333,7 @@ def convert_map(input: str, output: str, params: dict, target):
npc_struct += fxconv.u32(0) # TODO: Type
npc_struct += fxconv.u8(0) # TODO: Group
npc_struct += fxconv.u8(0) # TODO: Hostile to
npc_struct += fxconv.u16(0) # TODO: Padding (what is it ?)
npc_struct += fxconv.u16(0) # Padding
map_struct += fxconv.ptr(npc_struct)
# Load signs
map_struct += fxconv.u32(len(signs))

View file

@ -201,18 +201,22 @@ void game_get_inputs(Game *game) {
mynpc->x = player->x;
mynpc->y = player->x;
mynpc->hasPath = 0;
mynpc->owns_path = false;
mynpc->face = 1;
mynpc->paused = 0;
mynpc->has_dialog = 0;
mynpc->xpath = NULL;
mynpc->ypath = NULL;
}
while(keydown(KEY_F1)) {
clearevents();
}
}
if(keydown(KEY_F2)) {
npc_remove_pos(0);
/*while(keydown(KEY_F2)) {
while(keydown(KEY_F2)) {
clearevents();
}*/
}
}
/* Display Debug Information on screen */

View file

@ -97,9 +97,10 @@ typedef struct {
char *name;
/* data for NPC's trajectories */
uint32_t hasPath;
uint32_t path_length;
uint32_t currentPoint;
uint8_t hasPath;
uint8_t owns_path;
uint8_t path_length;
uint8_t currentPoint;
int16_t *xpath;
int16_t *ypath;

View file

@ -6,6 +6,7 @@
#include "map.h"
#include <gint/display.h>
#include <gint/hardware.h>
#include <gint/keyboard.h> /*debug*/
#include <math.h>
#include <stdint.h>
@ -32,10 +33,10 @@ void npc_remove(NPC *npc) {
if(pos >= NPC_STACK_SIZE)
return;
if(npc->xpath)
if(npc->owns_path) {
free(npc->xpath);
if(npc->ypath)
free(npc->ypath);
}
if(pos == NPC_STACK_SIZE) {
if(npc_count)
@ -46,7 +47,7 @@ void npc_remove(NPC *npc) {
if(move_size + pos > NPC_STACK_SIZE)
move_size = NPC_STACK_SIZE - pos;
memmove(npc, (void *)(npc + sizeof(NPC)), move_size);
memmove(npc, &npc_stack[++pos], move_size);
if(npc_count)
npc_count--;
}
@ -59,12 +60,17 @@ int npc_clear_path(NPC *npc) {
npc->currentPoint = 0;
npc->hasPath = 0;
npc->path_length = 0;
if(npc->owns_path) {
free(npc->xpath);
free(npc->ypath);
}
npc->xpath = malloc(4);
npc->ypath = malloc(4);
if(npc->xpath == NULL || npc->ypath == NULL)
return 1;
npc->owns_path = true;
return 0;
}
@ -135,6 +141,8 @@ as_recons_fail:
return 1;
}
uint32_t xyram = 0xe500e000 + 32;
/* Custom a* implemetation
* Unoptimized, may become an issue */
int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
@ -159,24 +167,47 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
npc_clear_path(npc);
uint8_t *visited = malloc(w * h);
uint8_t *visited;
int16_t *came_from;
uint8_t *gscore;
uint8_t *fscore;
if(isSH3() || w * h * 5 > 1024 * 15) {
visited = malloc(w * h);
came_from = malloc(w * h * 2);
gscore = malloc(w * h * 2);
fscore = malloc(w * h * 2);
if(!visited || !came_from || !gscore || !fscore) {
as_clean(visited, gscore, fscore);
free(came_from);
return 4;
}
for(i = 0; i < w * h; i++)
visited[i] = 1;
visited[spos] = 0;
int16_t *came_from = malloc(w * h * 2);
for(i = 0; i < w * h; i++)
came_from[i] = -1;
uint8_t *gscore = malloc(w * h * 2);
for(i = 0; i < w * h; i++)
gscore[i] = 255;
gscore[spos] = 0;
uint8_t *fscore = malloc(w * h * 2);
for(i = 0; i < w * h; i++)
fscore[i] = 255;
} else {
visited = (void *)xyram;
gscore = (void *)(xyram + w * h);
fscore = (void *)(xyram + w * h * 2);
came_from = (void *)(xyram + w * h * 3);
for(i = 0; i < w * h; i++)
visited[i] = 1;
for(i = 0; i < w * h; i++)
came_from[i] = -1;
for(i = 0; i < w * h; i++)
gscore[i] = 255;
for(i = 0; i < w * h; i++)
fscore[i] = 255;
}
fscore[spos] = length(dest_x - x, dest_y - y);
visited[spos] = 0;
gscore[spos] = 0;
uint8_t bscore;
int32_t bx = x;
@ -199,8 +230,9 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
}
if(bx == dest_x && by == dest_y) {
as_clean(visited, gscore, fscore);
return as_reconstruct_path(came_from, w, h, spos,
dest_y * w + dest_x, npc);
return 1 /*as_reconstruct_path(came_from, w, h, spos,
dest_y * w + dest_x, npc)*/
;
}
visited[by * w + bx] = 1;
@ -244,6 +276,8 @@ void update_npcs(Game *game) {
}
for(i = 0; i < npc_count; i++) {
update_npc(&npc_stack[i]);
/*npc_pathfind(game->player.x, game->player.y, game->map_level,
&npc_stack[i]);*/
}
}

View file

@ -28,7 +28,8 @@ NPC *npc_create();
* Consider this as a free */
void npc_remove(NPC *npc);
/* Pops the NPC at pos from the NPC stack
/* Pops the NPC at pos from the NPC stack. You would most likely want to use
* npc_remove instead
* Consider this as a free */
void npc_remove_pos(uint32_t pos);
@ -46,8 +47,8 @@ int npc_append_path(uint16_t x, uint16_t y, NPC *npc);
* Returns non-zero on failure */
int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc);
/* Draws the player player. This function should be called after drawing the
* map! */
/* Draws every NPC. This function should be called after drawing the
* background */
void npc_draw(Game *game);
/* Updates the static NPCs and the NPC stack */