mirror of
https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-28 20:43:42 +01:00
npc : Résolution du problème de free() sur statique, amélioration de npc_remove
(Setup de débug de npc_pathfind() partiellement commenté également)
This commit is contained in:
parent
66c579db60
commit
7b3e3aaec8
5 changed files with 76 additions and 35 deletions
|
@ -314,9 +314,10 @@ def convert_map(input: str, output: str, params: dict, target):
|
|||
npc_struct += fxconv.u32(i["dialogID"])
|
||||
npc_struct += fxconv.u32(i["needAction"])
|
||||
npc_struct += fxconv.string(i["name"])
|
||||
npc_struct += fxconv.u32(len(i["path"]) > 2)
|
||||
npc_struct += fxconv.u32(len(i["path"])//2)
|
||||
npc_struct += fxconv.u32(0)
|
||||
npc_struct += fxconv.u8(len(i["path"]) > 2)
|
||||
npc_struct += fxconv.u8(0)
|
||||
npc_struct += fxconv.u8(len(i["path"])//2)
|
||||
npc_struct += fxconv.u8(0)
|
||||
|
||||
xpath = bytes()
|
||||
ypath = bytes()
|
||||
|
@ -332,7 +333,7 @@ def convert_map(input: str, output: str, params: dict, target):
|
|||
npc_struct += fxconv.u32(0) # TODO: Type
|
||||
npc_struct += fxconv.u8(0) # TODO: Group
|
||||
npc_struct += fxconv.u8(0) # TODO: Hostile to
|
||||
npc_struct += fxconv.u16(0) # TODO: Padding (what is it ?)
|
||||
npc_struct += fxconv.u16(0) # Padding
|
||||
map_struct += fxconv.ptr(npc_struct)
|
||||
# Load signs
|
||||
map_struct += fxconv.u32(len(signs))
|
||||
|
|
|
@ -201,18 +201,22 @@ void game_get_inputs(Game *game) {
|
|||
mynpc->x = player->x;
|
||||
mynpc->y = player->x;
|
||||
mynpc->hasPath = 0;
|
||||
mynpc->owns_path = false;
|
||||
mynpc->face = 1;
|
||||
mynpc->paused = 0;
|
||||
mynpc->has_dialog = 0;
|
||||
mynpc->xpath = NULL;
|
||||
mynpc->ypath = NULL;
|
||||
}
|
||||
while(keydown(KEY_F1)) {
|
||||
clearevents();
|
||||
}
|
||||
}
|
||||
if(keydown(KEY_F2)) {
|
||||
npc_remove_pos(0);
|
||||
/*while(keydown(KEY_F2)) {
|
||||
while(keydown(KEY_F2)) {
|
||||
clearevents();
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
/* Display Debug Information on screen */
|
||||
|
|
|
@ -97,9 +97,10 @@ typedef struct {
|
|||
char *name;
|
||||
|
||||
/* data for NPC's trajectories */
|
||||
uint32_t hasPath;
|
||||
uint32_t path_length;
|
||||
uint32_t currentPoint;
|
||||
uint8_t hasPath;
|
||||
uint8_t owns_path;
|
||||
uint8_t path_length;
|
||||
uint8_t currentPoint;
|
||||
int16_t *xpath;
|
||||
int16_t *ypath;
|
||||
|
||||
|
|
78
src/npc.c
78
src/npc.c
|
@ -6,6 +6,7 @@
|
|||
#include "map.h"
|
||||
|
||||
#include <gint/display.h>
|
||||
#include <gint/hardware.h>
|
||||
#include <gint/keyboard.h> /*debug*/
|
||||
#include <math.h>
|
||||
#include <stdint.h>
|
||||
|
@ -32,10 +33,10 @@ void npc_remove(NPC *npc) {
|
|||
if(pos >= NPC_STACK_SIZE)
|
||||
return;
|
||||
|
||||
if(npc->xpath)
|
||||
if(npc->owns_path) {
|
||||
free(npc->xpath);
|
||||
if(npc->ypath)
|
||||
free(npc->ypath);
|
||||
}
|
||||
|
||||
if(pos == NPC_STACK_SIZE) {
|
||||
if(npc_count)
|
||||
|
@ -46,7 +47,7 @@ void npc_remove(NPC *npc) {
|
|||
if(move_size + pos > NPC_STACK_SIZE)
|
||||
move_size = NPC_STACK_SIZE - pos;
|
||||
|
||||
memmove(npc, (void *)(npc + sizeof(NPC)), move_size);
|
||||
memmove(npc, &npc_stack[++pos], move_size);
|
||||
if(npc_count)
|
||||
npc_count--;
|
||||
}
|
||||
|
@ -59,12 +60,17 @@ int npc_clear_path(NPC *npc) {
|
|||
npc->currentPoint = 0;
|
||||
npc->hasPath = 0;
|
||||
npc->path_length = 0;
|
||||
free(npc->xpath);
|
||||
free(npc->ypath);
|
||||
|
||||
if(npc->owns_path) {
|
||||
free(npc->xpath);
|
||||
free(npc->ypath);
|
||||
}
|
||||
|
||||
npc->xpath = malloc(4);
|
||||
npc->ypath = malloc(4);
|
||||
if(npc->xpath == NULL || npc->ypath == NULL)
|
||||
return 1;
|
||||
npc->owns_path = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -135,6 +141,8 @@ as_recons_fail:
|
|||
return 1;
|
||||
}
|
||||
|
||||
uint32_t xyram = 0xe500e000 + 32;
|
||||
|
||||
/* Custom a* implemetation
|
||||
* Unoptimized, may become an issue */
|
||||
int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
|
||||
|
@ -159,24 +167,47 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
|
|||
|
||||
npc_clear_path(npc);
|
||||
|
||||
uint8_t *visited = malloc(w * h);
|
||||
for(i = 0; i < w * h; i++)
|
||||
visited[i] = 1;
|
||||
visited[spos] = 0;
|
||||
uint8_t *visited;
|
||||
int16_t *came_from;
|
||||
uint8_t *gscore;
|
||||
uint8_t *fscore;
|
||||
|
||||
int16_t *came_from = malloc(w * h * 2);
|
||||
for(i = 0; i < w * h; i++)
|
||||
came_from[i] = -1;
|
||||
if(isSH3() || w * h * 5 > 1024 * 15) {
|
||||
visited = malloc(w * h);
|
||||
came_from = malloc(w * h * 2);
|
||||
gscore = malloc(w * h * 2);
|
||||
fscore = malloc(w * h * 2);
|
||||
if(!visited || !came_from || !gscore || !fscore) {
|
||||
as_clean(visited, gscore, fscore);
|
||||
free(came_from);
|
||||
return 4;
|
||||
}
|
||||
for(i = 0; i < w * h; i++)
|
||||
visited[i] = 1;
|
||||
for(i = 0; i < w * h; i++)
|
||||
came_from[i] = -1;
|
||||
for(i = 0; i < w * h; i++)
|
||||
gscore[i] = 255;
|
||||
for(i = 0; i < w * h; i++)
|
||||
fscore[i] = 255;
|
||||
} else {
|
||||
visited = (void *)xyram;
|
||||
gscore = (void *)(xyram + w * h);
|
||||
fscore = (void *)(xyram + w * h * 2);
|
||||
came_from = (void *)(xyram + w * h * 3);
|
||||
for(i = 0; i < w * h; i++)
|
||||
visited[i] = 1;
|
||||
for(i = 0; i < w * h; i++)
|
||||
came_from[i] = -1;
|
||||
for(i = 0; i < w * h; i++)
|
||||
gscore[i] = 255;
|
||||
for(i = 0; i < w * h; i++)
|
||||
fscore[i] = 255;
|
||||
}
|
||||
|
||||
uint8_t *gscore = malloc(w * h * 2);
|
||||
for(i = 0; i < w * h; i++)
|
||||
gscore[i] = 255;
|
||||
gscore[spos] = 0;
|
||||
|
||||
uint8_t *fscore = malloc(w * h * 2);
|
||||
for(i = 0; i < w * h; i++)
|
||||
fscore[i] = 255;
|
||||
fscore[spos] = length(dest_x - x, dest_y - y);
|
||||
visited[spos] = 0;
|
||||
gscore[spos] = 0;
|
||||
|
||||
uint8_t bscore;
|
||||
int32_t bx = x;
|
||||
|
@ -199,8 +230,9 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
|
|||
}
|
||||
if(bx == dest_x && by == dest_y) {
|
||||
as_clean(visited, gscore, fscore);
|
||||
return as_reconstruct_path(came_from, w, h, spos,
|
||||
dest_y * w + dest_x, npc);
|
||||
return 1 /*as_reconstruct_path(came_from, w, h, spos,
|
||||
dest_y * w + dest_x, npc)*/
|
||||
;
|
||||
}
|
||||
|
||||
visited[by * w + bx] = 1;
|
||||
|
@ -244,6 +276,8 @@ void update_npcs(Game *game) {
|
|||
}
|
||||
for(i = 0; i < npc_count; i++) {
|
||||
update_npc(&npc_stack[i]);
|
||||
/*npc_pathfind(game->player.x, game->player.y, game->map_level,
|
||||
&npc_stack[i]);*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,8 +28,9 @@ NPC *npc_create();
|
|||
* Consider this as a free */
|
||||
void npc_remove(NPC *npc);
|
||||
|
||||
/* Pops the NPC at pos from the NPC stack
|
||||
* Consider this as a free*/
|
||||
/* Pops the NPC at pos from the NPC stack. You would most likely want to use
|
||||
* npc_remove instead
|
||||
* Consider this as a free */
|
||||
void npc_remove_pos(uint32_t pos);
|
||||
|
||||
/* Frees then malloc()s a new path to npc
|
||||
|
@ -46,8 +47,8 @@ int npc_append_path(uint16_t x, uint16_t y, NPC *npc);
|
|||
* Returns non-zero on failure */
|
||||
int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc);
|
||||
|
||||
/* Draws the player player. This function should be called after drawing the
|
||||
* map! */
|
||||
/* Draws every NPC. This function should be called after drawing the
|
||||
* background */
|
||||
void npc_draw(Game *game);
|
||||
|
||||
/* Updates the static NPCs and the NPC stack */
|
||||
|
|
Loading…
Reference in a new issue