mirror of
https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-29 13:03:43 +01:00
added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
This commit is contained in:
parent
196cbb97ae
commit
8639a3feed
6 changed files with 138 additions and 12 deletions
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@ -14,7 +14,7 @@ find_package(LibProf 2.4 REQUIRED)
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#set the color mode either to 1b or 2b
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#set the color mode either to 1b or 2b
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set(COLORMODE_fx 2b)
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set(COLORMODE_fx 2b)
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#set the color mode either to 1b, 2b or EGA64
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#set the color mode either to 1b, 2b or EGA64
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set(COLORMODE_cg 1b)
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set(COLORMODE_cg EGA64)
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fxconv_declare_converters(assets/converters.py)
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fxconv_declare_converters(assets/converters.py)
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@ -25,6 +25,7 @@ set(SOURCES
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src/memory.c
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src/memory.c
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src/game.c
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src/game.c
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src/dialogs.c
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src/dialogs.c
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src/npc.c
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# ...
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# ...
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)
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)
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# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
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# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
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@ -230,7 +230,6 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax):
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#create the structure of the map
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#create the structure of the map
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structData = fxconv.Structure()
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structData = fxconv.Structure()
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nbExtraData = 0
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nbExtraData = 0
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layer = data["layers"][layer_extradata]
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layer = data["layers"][layer_extradata]
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for i in layer["objects"]:
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for i in layer["objects"]:
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@ -257,7 +256,6 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax):
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xdata = None
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xdata = None
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ydata = None
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ydata = None
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#we now fill all the properties of this item
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#we now fill all the properties of this item
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for j in i["properties"]:
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for j in i["properties"]:
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#property "dialog"
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#property "dialog"
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@ -276,9 +274,30 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax):
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#Extra properties for NPCs (path)
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#Extra properties for NPCs (path)
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if tpe=="NPC":
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if tpe=="NPC":
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if j["name"]=="hasPath":
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if j["name"]=="hasPath":
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pathID = None
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path = j[ "value" ]
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path = j[ "value" ]
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if path==1: print( "PNJ has path" )
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if path==1:
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else: print( "PNJ has no Path" )
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print( "PNJ has path - NOW LOOKING FOR RELEVANT DATA" )
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# we start looking for path data with first the ID of the path Object
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for u in i["properties"]:
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if u["name"]=="path":
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pathID = u[ "value" ]
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print( "path ID is identified : ID= ", pathID )
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for v in layer["objects"]:
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if v[ "id" ] == pathID:
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print( "path data found : " )
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xdata = bytes()
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ydata = bytes()
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for w in v[ "polyline" ]:
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path_length = path_length + 1
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print( "X= ", w[ "x" ], " Y= ", w[ "y" ] )
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xdata += fxconv.u16( int( w[ "x" ] ) )
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ydata += fxconv.u16( int( w[ "y" ] ) )
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else:
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print( "PNJ has no Path" )
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else:
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else:
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print( "UNIDENTIFIED PROPERTY : ", j["name"])
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print( "UNIDENTIFIED PROPERTY : ", j["name"])
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@ -297,10 +316,16 @@ def get_extra_map_data(input, output, params, target, xmin, ymin, xmax, ymax):
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structData += fxconv.string( choi )
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structData += fxconv.string( choi )
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structData += fxconv.string( conc1 )
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structData += fxconv.string( conc1 )
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structData += fxconv.string( conc2 )
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structData += fxconv.string( conc2 )
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if path==0:
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structData += fxconv.u32(0)
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structData += fxconv.u32(0)
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structData += fxconv.u32(0)
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structData += fxconv.u32(0)
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structData += fxconv.u32(0)
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structData += fxconv.u32(0)
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structData += fxconv.u32(0)
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structData += fxconv.u32(0)
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else:
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structData += fxconv.u32(path)
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structData += fxconv.u32(path_length)
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structData += fxconv.ptr( xdata )
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structData += fxconv.ptr( ydata )
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#else we do nothing (yet)
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#else we do nothing (yet)
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else:
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else:
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="8" nextobjectid="10">
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="48" height="24" tilewidth="8" tileheight="8" infinite="0" nextlayerid="8" nextobjectid="11">
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<editorsettings>
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<editorsettings>
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<export target="level0.json" format="json"/>
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<export target="level0.json" format="json"/>
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</editorsettings>
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</editorsettings>
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@ -120,7 +120,19 @@
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</properties>
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</properties>
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<point/>
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<point/>
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</object>
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</object>
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<object id="2" name="PNJ1" type="NPC" x="252" y="164">
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<object id="2" name="PNJ2" type="NPC" x="164" y="132">
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<properties>
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<property name="choices" value="_"/>
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<property name="conclusion1" value="_"/>
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<property name="conclusion2" value="_"/>
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<property name="dialog" value="Salut Hero, j'habite ici."/>
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<property name="hasPath" type="int" value="0"/>
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<property name="isQuestion" type="int" value="0"/>
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<property name="path" type="object" value="0"/>
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</properties>
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<point/>
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</object>
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<object id="10" name="PNJ1" type="NPC" x="252" y="164">
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<properties>
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<properties>
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<property name="choices" value="Oui$Non"/>
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<property name="choices" value="Oui$Non"/>
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<property name="conclusion1" value="Voici donc pour toi`$life+5``$mana+5``$power+2`"/>
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<property name="conclusion1" value="Voici donc pour toi`$life+5``$mana+5``$power+2`"/>
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@ -152,7 +164,7 @@
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</properties>
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</properties>
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<point/>
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<point/>
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</object>
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</object>
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<object id="9" name="TRJ1" type="TRJ" x="251.75" y="165.25">
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<object id="9" name="TRJ1" type="TRJ" x="251.967" y="164.12">
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<polyline points="0,0 -72.25,-18.5 -171.75,-19 -172.5,-99.25 -206.25,-122.75 -140.75,-114.75 -175.25,-97.5 -174.5,-33 -148.25,-20.5 -73.25,-20.25 39,-30.25 81.25,-45 79.25,-24.5"/>
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<polyline points="0,0 -72.25,-18.5 -171.75,-19 -172.5,-99.25 -206.25,-122.75 -140.75,-114.75 -175.25,-97.5 -174.5,-33 -148.25,-20.5 -73.25,-20.25 39,-30.25 81.25,-45 79.25,-24.5"/>
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</object>
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</object>
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</objectgroup>
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</objectgroup>
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@ -8,6 +8,7 @@
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#include <gint/cpu.h>
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#include <gint/cpu.h>
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#include <gint/display.h>
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#include <gint/display.h>
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#include "npc.h"
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#include "stdlib.h"
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#include "stdlib.h"
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extern bopti_image_t SignAction_img;
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extern bopti_image_t SignAction_img;
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@ -58,6 +59,7 @@ void render_indicator(Game *game)
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void draw(Game *game) {
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void draw(Game *game) {
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/* Draw everything. */
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/* Draw everything. */
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render_map_by_layer(game, BACKGROUND);
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render_map_by_layer(game, BACKGROUND);
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npc_draw( game );
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player_draw(game);
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player_draw(game);
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render_map_by_layer(game, FOREGROUND);
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render_map_by_layer(game, FOREGROUND);
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render_indicator( game );
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render_indicator( game );
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68
src/npc.c
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68
src/npc.c
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@ -0,0 +1,68 @@
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#include "npc.h"
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#include "dialogs.h"
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#include "game.h"
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#include "map.h"
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#include "config.h"
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#include <gint/display.h>
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#include <stdint.h>
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extern bopti_image_t demo_PNJ_img;
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/* the color of the text to go to the next dialog phase */
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/* it improves readability to have somathing lighter */
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#if defined(FXCG50)
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#define PATH_COLOR C_RED
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#else
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#define PATH_COLOR C_BLACK
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#endif
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void npc_draw(Game *game) {
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Player *player = &game->player;
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for (int u=0; u<game->map_level->nbextradata; u++)
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{
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ExtraData *Data = &game->map_level->extradata[u];
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if (strcmp(Data->type, "NPC")==0) /* the current data is a NPC */
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{
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/* TODO : This is for debugging purpose, JUste to render the path */
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/* to be followed by the NPC when this will be implemented */
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if (Data->hasPath==1) /* this NPC has a trajectory */
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{
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int NbPoints = Data->path_length;
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for(int v=0; v<NbPoints; v++)
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{
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/*
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int16_t deltaX1=((int16_t) (Data->xpath[v % NbPoints] * PXSIZE))-(int16_t) player->wx;
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int16_t deltaY1=((int16_t) (Data->ypath[v % NbPoints] * PXSIZE))-(int16_t) player->wy;
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int16_t deltaX2=((int16_t) (Data->xpath[(v+1) % NbPoints] * PXSIZE))-(int16_t) player->wx;
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int16_t deltaY2=((int16_t) (Data->ypath[(v+1) % NbPoints] * PXSIZE))-(int16_t) player->wy;
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dline( player->px + deltaX1, player->py + deltaY1,
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player->px + deltaX2, player->py + deltaY2,
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PATH_COLOR);
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*/
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}
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}
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int16_t deltaX=((int16_t) (Data->x * PXSIZE))-(int16_t) player->wx;
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int16_t deltaY=((int16_t) (Data->y * PXSIZE))-(int16_t) player->wy;
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dimage( player->px-P_WIDTH/2+deltaX,
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player->py-P_HEIGHT/2+deltaY,
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&demo_PNJ_img);
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}
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}
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}
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18
src/npc.h
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18
src/npc.h
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@ -0,0 +1,18 @@
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#ifndef NPC_H
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#define NPC_H
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#include <stdbool.h>
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#include "game.h"
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#include "memory.h"
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/* Draws the player player. This function should be called after drawing the
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* map! */
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void npc_draw(Game *game);
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#endif
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