Fix merge issues

This commit is contained in:
attilavs2 2024-08-01 15:21:54 +02:00
parent 86bb0a9cfc
commit 9fc15af523
5 changed files with 12 additions and 12 deletions

View file

@ -70,7 +70,7 @@
</data> </data>
</layer> </layer>
<objectgroup id="4" name="ExtraData"> <objectgroup id="4" name="ExtraData">
<object id="2" name="porte" type="PORTAL" x="95.4054" y="103.537" width="15.8058" height="15.9119"> <object id="2" name="porte0" type="PORTAL" x="95.4054" y="103.537" width="15.8058" height="15.9119">
<properties> <properties>
<property name="dest" type="file" value="level0.tmx"/> <property name="dest" type="file" value="level0.tmx"/>
<property name="destPortal" value="taverne"/> <property name="destPortal" value="taverne"/>

View file

@ -176,7 +176,7 @@
<object id="16" name="taverne" type="PORTAL" x="128.974" y="111.676" width="14.7688" height="7.99134"> <object id="16" name="taverne" type="PORTAL" x="128.974" y="111.676" width="14.7688" height="7.99134">
<properties> <properties>
<property name="dest" type="file" value="interior1_0.tmx"/> <property name="dest" type="file" value="interior1_0.tmx"/>
<property name="destPortal" value="porte"/> <property name="destPortal" value="porte0"/>
</properties> </properties>
</object> </object>
</objectgroup> </objectgroup>

View file

@ -132,10 +132,9 @@ void map_render_by_layer(Game *game, int layer) {
* y. */ * y. */
int dw = DWIDTH / T_WIDTH + 2, dh = DHEIGHT / T_HEIGHT + 1; int dw = DWIDTH / T_WIDTH + 2, dh = DHEIGHT / T_HEIGHT + 1;
/* mw and mh will contain the height and the width of the map. */ /* mw and mh will contain the height and the width of the map. */
int mw = map_level->w * T_WIDTH, int mw = map_level->w * T_WIDTH, mh = map_level->h * T_HEIGHT;
mh = map_level->h * T_HEIGHT;
/* tile contains the tile to draw. */ /* tile contains the tile to draw. */
unsigned short int tile; short int tile;
/* The position where I start drawing */ /* The position where I start drawing */
int sx, sy; int sx, sy;
/* The position of the tile in the tileset. */ /* The position of the tile in the tileset. */

View file

@ -89,8 +89,9 @@ void player_move(Game *game, Direction direction) {
/* Check if we should change map */ /* Check if we should change map */
/* Disable map change for indoor maps */ /* Disable map change for indoor maps */
if(!game->map_level->indoor){ if(!game->map_level->indoor) {
Map *target = map_get_for_tile(game, Map *target =
map_get_for_tile(game,
game->map_level->x + player->x / T_WIDTH + game->map_level->x + player->x / T_WIDTH +
one_px_mov[direction * 2], one_px_mov[direction * 2],
game->map_level->y + player->y / T_HEIGHT + game->map_level->y + player->y / T_HEIGHT +