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Ran clang-format
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2 changed files with 68 additions and 73 deletions
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@ -10,15 +10,8 @@ extern bopti_image_t selected_img;
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extern bopti_image_t player_male_inv_img;
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extern bopti_image_t player_male_inv_img;
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extern bopti_image_t player_female_inv_img;
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extern bopti_image_t player_female_inv_img;
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char item_types[I_AMOUNT] = {
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char item_types[I_AMOUNT] = {IT_NONE, IT_ARMOR, IT_WEAPON, IT_WEAPON,
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IT_NONE,
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IT_FOOD, IT_FOOD, IT_TALISMAN};
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IT_ARMOR,
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IT_WEAPON,
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IT_WEAPON,
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IT_FOOD,
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IT_FOOD,
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IT_TALISMAN
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};
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void inventory_init(Inventory *inventory) {
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void inventory_init(Inventory *inventory) {
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inventory->open = 0;
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inventory->open = 0;
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@ -75,7 +68,8 @@ char inventory_add(Inventory *inventory, Item item) {
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}
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}
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void inventory_move_from_selected(Inventory *inventory) {
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void inventory_move_from_selected(Inventory *inventory) {
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if(inventory->selected < 0) return;
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if(inventory->selected < 0)
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return;
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Slot current = inventory->slots[inventory->selection];
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Slot current = inventory->slots[inventory->selection];
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Slot new = inventory->slots[inventory->selected];
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Slot new = inventory->slots[inventory->selected];
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inventory->slots[inventory->selection] = new;
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inventory->slots[inventory->selection] = new;
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@ -105,7 +99,8 @@ void inventory_use(Inventory *inventory, Player *player) {
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}
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}
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void inventory_unequip(Inventory *inventory, ItemType type) {
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void inventory_unequip(Inventory *inventory, ItemType type) {
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if(inventory->slots[inventory->selection].i) return;
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if(inventory->slots[inventory->selection].i)
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return;
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switch(type) {
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switch(type) {
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case IT_TALISMAN:
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case IT_TALISMAN:
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inventory->slots[inventory->selection] = inventory->equipped[0];
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inventory->slots[inventory->selection] = inventory->equipped[0];
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