Ran clang-format

This commit is contained in:
mibi88 2024-08-02 18:29:56 +02:00
parent fe824d7340
commit a27ad9a14f
2 changed files with 68 additions and 73 deletions

View file

@ -10,15 +10,8 @@ extern bopti_image_t selected_img;
extern bopti_image_t player_male_inv_img;
extern bopti_image_t player_female_inv_img;
char item_types[I_AMOUNT] = {
IT_NONE,
IT_ARMOR,
IT_WEAPON,
IT_WEAPON,
IT_FOOD,
IT_FOOD,
IT_TALISMAN
};
char item_types[I_AMOUNT] = {IT_NONE, IT_ARMOR, IT_WEAPON, IT_WEAPON,
IT_FOOD, IT_FOOD, IT_TALISMAN};
void inventory_init(Inventory *inventory) {
inventory->open = 0;
@ -75,7 +68,8 @@ char inventory_add(Inventory *inventory, Item item) {
}
void inventory_move_from_selected(Inventory *inventory) {
if(inventory->selected < 0) return;
if(inventory->selected < 0)
return;
Slot current = inventory->slots[inventory->selection];
Slot new = inventory->slots[inventory->selected];
inventory->slots[inventory->selection] = new;
@ -105,7 +99,8 @@ void inventory_use(Inventory *inventory, Player *player) {
}
void inventory_unequip(Inventory *inventory, ItemType type) {
if(inventory->slots[inventory->selection].i) return;
if(inventory->slots[inventory->selection].i)
return;
switch(type) {
case IT_TALISMAN:
inventory->slots[inventory->selection] = inventory->equipped[0];