mirror of
https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-29 13:03:43 +01:00
Merge pull request 'Fixed a bug when displaying 3 choices.' (#28) from mibi88/Collab_RPG-affichage-dialogues:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/28
This commit is contained in:
commit
bbb415df15
3 changed files with 19 additions and 14 deletions
|
@ -247,8 +247,8 @@ int _choice_call_before_end(Game *game, unsigned int org_i) {
|
||||||
C_BLACK, ">");
|
C_BLACK, ">");
|
||||||
dtext(i*choice_size+arrow_width+PXSIZE,
|
dtext(i*choice_size+arrow_width+PXSIZE,
|
||||||
(BOX_HEIGHT+CHOICE_BOX_PADDING_TOP)*PXSIZE, C_BLACK,
|
(BOX_HEIGHT+CHOICE_BOX_PADDING_TOP)*PXSIZE, C_BLACK,
|
||||||
_choices+pos+i);
|
_choices+pos);
|
||||||
pos += strlen(_choices+pos);
|
pos += strlen(_choices+pos)+1;
|
||||||
}
|
}
|
||||||
blit();
|
blit();
|
||||||
key = getkey().key;
|
key = getkey().key;
|
||||||
|
@ -257,10 +257,10 @@ int _choice_call_before_end(Game *game, unsigned int org_i) {
|
||||||
if(key == KEY_LEFT && selected > 0){
|
if(key == KEY_LEFT && selected > 0){
|
||||||
/* Remove the old arrow. */
|
/* Remove the old arrow. */
|
||||||
drect(selected*choice_size+PXSIZE,
|
drect(selected*choice_size+PXSIZE,
|
||||||
(BOX_HEIGHT+CHOICE_BOX_PADDING_TOP)*PXSIZE,
|
(BOX_HEIGHT+CHOICE_BOX_PADDING_TOP)*PXSIZE,
|
||||||
selected*choice_size+PXSIZE+arrow_width,
|
selected*choice_size+PXSIZE+arrow_width,
|
||||||
(BOX_HEIGHT+CHOICE_BOX_PADDING_TOP)*PXSIZE+arrow_height,
|
(BOX_HEIGHT+CHOICE_BOX_PADDING_TOP)*PXSIZE+arrow_height,
|
||||||
C_WHITE);
|
C_WHITE);
|
||||||
|
|
||||||
/* Move the selection arrow and update the selected item. */
|
/* Move the selection arrow and update the selected item. */
|
||||||
selected--;
|
selected--;
|
||||||
|
@ -270,10 +270,10 @@ int _choice_call_before_end(Game *game, unsigned int org_i) {
|
||||||
else if(key == KEY_RIGHT && selected < _choices_amount-1){
|
else if(key == KEY_RIGHT && selected < _choices_amount-1){
|
||||||
/* Remove the old arrow. */
|
/* Remove the old arrow. */
|
||||||
drect(selected*choice_size+PXSIZE,
|
drect(selected*choice_size+PXSIZE,
|
||||||
(BOX_HEIGHT+CHOICE_BOX_PADDING_TOP)*PXSIZE,
|
(BOX_HEIGHT+CHOICE_BOX_PADDING_TOP)*PXSIZE,
|
||||||
selected*choice_size+PXSIZE+arrow_width,
|
selected*choice_size+PXSIZE+arrow_width,
|
||||||
(BOX_HEIGHT+CHOICE_BOX_PADDING_TOP)*PXSIZE+arrow_height,
|
(BOX_HEIGHT+CHOICE_BOX_PADDING_TOP)*PXSIZE+arrow_height,
|
||||||
C_WHITE);
|
C_WHITE);
|
||||||
|
|
||||||
/* Move the selection arrow and update the selected item. */
|
/* Move the selection arrow and update the selected item. */
|
||||||
selected++;
|
selected++;
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
|
|
||||||
#include <gint/keyboard.h>
|
#include <gint/keyboard.h>
|
||||||
|
#include <gint/cpu.h>
|
||||||
|
|
||||||
void game_logic(Game *game) {
|
void game_logic(Game *game) {
|
||||||
// to be done
|
// to be done
|
||||||
|
@ -40,8 +41,12 @@ void get_inputs(Game *game) {
|
||||||
|
|
||||||
/* Display Debug Information on screen */
|
/* Display Debug Information on screen */
|
||||||
#if DEBUGMODE
|
#if DEBUGMODE
|
||||||
if(keydown(KEY_F1)) game->debug_map = !game->debug_map;
|
if(keydown(KEY_F1)) {
|
||||||
if(keydown(KEY_F2)) game->debug_player = !game->debug_player;
|
game->debug_map = !game->debug_map;
|
||||||
|
}
|
||||||
|
if(keydown(KEY_F2)) {
|
||||||
|
game->debug_player = !game->debug_player;
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -108,13 +108,13 @@ int main(void) {
|
||||||
dgray(DGRAY_ON);
|
dgray(DGRAY_ON);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*
|
|
||||||
showtext_dialog(&game, &player_face_img, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet.", true, true);
|
showtext_dialog(&game, &player_face_img, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet.", true, true);
|
||||||
int in = showtext_dialog_ask(&game, &player_face_img, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet.", true, false, "Lorem\0Ipsum\0Dolor", 3, 0);
|
int in = showtext_dialog_ask(&game, &player_face_img, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet.", true, false, "Lorem\0Ipsum\0Dolor", 3, 0);
|
||||||
if(in==2) showtext_dialog(&game, &player_face_img, "You choosed Dolor", false, true);
|
if(in==2) showtext_dialog(&game, &player_face_img, "You choosed Dolor", false, true);
|
||||||
else if(in==1) showtext_dialog(&game, &player_face_img, "You choosed Ipsum", false, true);
|
else if(in==1) showtext_dialog(&game, &player_face_img, "You choosed Ipsum", false, true);
|
||||||
else showtext_dialog(&game, &player_face_img, "You choosed Lorem", false, true);
|
else showtext_dialog(&game, &player_face_img, "You choosed Lorem", false, true);
|
||||||
*/
|
|
||||||
|
|
||||||
do{
|
do{
|
||||||
/* clear screen */
|
/* clear screen */
|
||||||
|
|
Loading…
Reference in a new issue