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Player position fix for cg version
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@ -33,7 +33,7 @@ extern bopti_image_t player_face_img;
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/* Game data (defined in "game.h")*/
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Game game = {
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&map_level0,
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{10, 48, 0, 0, 100, SPEED},
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{10*PXSIZE, 48*PXSIZE, 0, 0, 100, SPEED},
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false, false, false, 0
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};
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