added speed parameter for player

This commit is contained in:
SlyVTT 2023-07-07 19:26:14 +02:00
parent ac9f17bd75
commit c87580130d

View file

@ -2,9 +2,18 @@
#include "map.h" #include "map.h"
#include <gint/display.h> #include <gint/display.h>
#define P_WIDTH 8 #define P_WIDTH 8
#define P_HEIGHT 8 #define P_HEIGHT 8
#ifdef FXCG50
#define SPEED 3
#else
#define SPEED 1
#endif
extern Player MyPlayer; extern Player MyPlayer;
extern Map *map_level; extern Map *map_level;
extern bopti_image_t demo_player_img; extern bopti_image_t demo_player_img;
@ -15,26 +24,26 @@ void PlayerDraw(void) {
} }
void PlayerLeft(void) { void PlayerLeft(void) {
if(MyPlayer.x > 0){ if(MyPlayer.x >= SPEED){
MyPlayer.x--; MyPlayer.x-=SPEED;
} }
} }
void PlayerRight(void) { void PlayerRight(void) {
if(MyPlayer.x < map_level->w * T_WIDTH){ if(MyPlayer.x <= map_level->w * T_WIDTH - SPEED){
MyPlayer.x++; MyPlayer.x+=SPEED;
} }
} }
void PlayerUp(void) { void PlayerUp(void) {
if(MyPlayer.y > 0){ if(MyPlayer.y >= SPEED){
MyPlayer.y--; MyPlayer.y-=SPEED;
} }
} }
void PlayerDown(void) { void PlayerDown(void) {
if(MyPlayer.y < map_level->h * T_HEIGHT){ if(MyPlayer.y <= map_level->h * T_HEIGHT - SPEED){
MyPlayer.y++; MyPlayer.y+=SPEED;
} }
} }