added speed parameter for player

This commit is contained in:
SlyVTT 2023-07-07 19:26:14 +02:00
parent ac9f17bd75
commit c87580130d

View file

@ -2,9 +2,18 @@
#include "map.h"
#include <gint/display.h>
#define P_WIDTH 8
#define P_HEIGHT 8
#ifdef FXCG50
#define SPEED 3
#else
#define SPEED 1
#endif
extern Player MyPlayer;
extern Map *map_level;
extern bopti_image_t demo_player_img;
@ -15,26 +24,26 @@ void PlayerDraw(void) {
}
void PlayerLeft(void) {
if(MyPlayer.x > 0){
MyPlayer.x--;
if(MyPlayer.x >= SPEED){
MyPlayer.x-=SPEED;
}
}
void PlayerRight(void) {
if(MyPlayer.x < map_level->w * T_WIDTH){
MyPlayer.x++;
if(MyPlayer.x <= map_level->w * T_WIDTH - SPEED){
MyPlayer.x+=SPEED;
}
}
void PlayerUp(void) {
if(MyPlayer.y > 0){
MyPlayer.y--;
if(MyPlayer.y >= SPEED){
MyPlayer.y-=SPEED;
}
}
void PlayerDown(void) {
if(MyPlayer.y < map_level->h * T_HEIGHT){
MyPlayer.y++;
if(MyPlayer.y <= map_level->h * T_HEIGHT - SPEED){
MyPlayer.y+=SPEED;
}
}