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Starting to add the inventory.
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parent
755ed1a1a8
commit
cce7209221
7 changed files with 43 additions and 2 deletions
BIN
assets-fx/1b/inventory.png
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assets-fx/1b/inventory.png
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@ -12,6 +12,8 @@
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#define GRAYMODEOK 1
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#define GRAYMODEOK 1
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#endif
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#endif
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#define SLOT_NUM 9
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#if GINT_RENDER_RGB
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#if GINT_RENDER_RGB
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/* The tile size */
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/* The tile size */
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#define T_HEIGHT 16
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#define T_HEIGHT 16
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@ -48,7 +48,7 @@ int (*_operations[OP_AMOUNT])(int, int) = {_op_null, _op_set, _op_add, _op_sub,
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#define MIN(a, b) a < b ? a : b
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#define MIN(a, b) a < b ? a : b
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char _message_buffer[MESSAGE_BUFFER_SZ];
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char *_message_buffer;
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char *events_parse_string(EventHandler *handler, char *message) {
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char *events_parse_string(EventHandler *handler, char *message) {
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size_t message_pos = 0;
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size_t message_pos = 0;
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char in_token = 0;
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char in_token = 0;
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20
src/game.h
20
src/game.h
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@ -12,10 +12,28 @@ typedef enum { D_UP, D_DOWN, D_LEFT, D_RIGHT } Direction;
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typedef enum { P_LEFTUP = -1, P_CENTER = 0, P_RIGHTDOWN = 1 } Checkpos;
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typedef enum { P_LEFTUP = -1, P_CENTER = 0, P_RIGHTDOWN = 1 } Checkpos;
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typedef enum {
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I_NONE,
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I_ARMOR,
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I_GLOVE,
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I_BEER,
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I_MILK,
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I_TALISMAN,
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I_AMOUNT
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} Item;
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typedef struct {
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Item i;
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unsigned char durability;
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} Slot;
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typedef struct {
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Slot slots[SLOT_NUM];
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} Inventory;
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typedef struct {
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typedef struct {
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uint32_t x1, y1;
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uint32_t x1, y1;
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uint32_t x2, y2;
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uint32_t x2, y2;
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} Collider;
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} Collider;
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/* Struct that define player parameters */
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/* Struct that define player parameters */
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1
src/inventory.c
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1
src/inventory.c
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@ -0,0 +1 @@
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#include "inventory.h"
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9
src/inventory.h
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9
src/inventory.h
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@ -0,0 +1,9 @@
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#ifndef INVENTORY_H
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#define INVENTORY_H
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/* The structs related to the inventory are defined in game.h */
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#include "game.h"
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#endif
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11
src/main.c
11
src/main.c
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@ -117,6 +117,16 @@ int main(void) {
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}
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}
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timer_start(timer);
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timer_start(timer);
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extern char *_message_buffer;
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_message_buffer = NULL;
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_message_buffer = malloc(MESSAGE_BUFFER_SZ);
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if(!_message_buffer){
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dtext(64, 64, C_BLACK, "Failed to allocate the message buffer: not "
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"enough RAM available. Press any key to quit.");
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dupdate();
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getkey();
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return 0;
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}
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game_init(&game);
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game_init(&game);
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#if USB_FEATURE
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#if USB_FEATURE
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@ -213,5 +223,6 @@ int main(void) {
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#endif
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#endif
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timer_stop(timer);
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timer_stop(timer);
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free(_message_buffer);
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return 1;
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return 1;
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}
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}
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