From d3684acaed9fc23a99ac2c3cdc3e4506e73b66cf Mon Sep 17 00:00:00 2001 From: SlyVTT Date: Tue, 1 Aug 2023 22:39:21 +0200 Subject: [PATCH] clean mapstruct.h from useless structures --- src/mapstruct.h | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/src/mapstruct.h b/src/mapstruct.h index 571301a..56fe1c3 100644 --- a/src/mapstruct.h +++ b/src/mapstruct.h @@ -6,15 +6,6 @@ -typedef struct { - /* the ID of the tile, as per tiled configuration, first is ID=0, then line - * by line, each line left to right, +1 at each tile.*/ - int tileID; - /* maximum speed on that tile for the player */ - /* Note : Speed = 0 means that the tile is not walkable */ - int speed; -} Tile_Data; - typedef struct { /* width, height and the number of layer of the map */ @@ -32,8 +23,6 @@ typedef struct { /* list of all the tiles */ uint16_t *layers[]; - - } Map;