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clean mapstruct.h from useless structures
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1 changed files with 0 additions and 11 deletions
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@ -6,15 +6,6 @@
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typedef struct {
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/* the ID of the tile, as per tiled configuration, first is ID=0, then line
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* by line, each line left to right, +1 at each tile.*/
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int tileID;
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/* maximum speed on that tile for the player */
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/* Note : Speed = 0 means that the tile is not walkable */
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int speed;
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} Tile_Data;
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typedef struct {
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typedef struct {
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/* width, height and the number of layer of the map */
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/* width, height and the number of layer of the map */
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@ -32,8 +23,6 @@ typedef struct {
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/* list of all the tiles */
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/* list of all the tiles */
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uint16_t *layers[];
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uint16_t *layers[];
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} Map;
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} Map;
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