correction of a minor position issue in Dialogs on CG + better definition and use of GRAYMODEOK

This commit is contained in:
SlyVTT 2023-07-14 15:28:00 +02:00
parent 44e966039c
commit d3c6e319d9
3 changed files with 9 additions and 9 deletions

View file

@ -3,7 +3,7 @@
#if !defined(FXCG50) && defined(COLOR2BIT) #if !defined(FXCG50) && defined(COLOR2BIT)
#define GRAYMODEOK #define GRAYMODEOK 1
#endif #endif
#define USB_FEATURE 1 #define USB_FEATURE 1

View file

@ -13,7 +13,7 @@
extern font_t fontRPG; extern font_t fontRPG;
#define FONT_USED fontRPG #define FONT_USED fontRPG
#ifdef GRAYMODEOK #if GRAYMODEOK==1
#include <gint/gray.h> #include <gint/gray.h>
uint32_t *lightVRAMnext, *darkVRAMnext; uint32_t *lightVRAMnext, *darkVRAMnext;
uint32_t *lightVRAMcurrent, *darkVRAMcurrent; uint32_t *lightVRAMcurrent, *darkVRAMcurrent;
@ -24,7 +24,7 @@ void blit()
{ {
dupdate(); dupdate();
#ifdef GRAYMODEOK #if GRAYMODEOK==1
dgray_getvram( &lightVRAMnext, &darkVRAMnext ); dgray_getvram( &lightVRAMnext, &darkVRAMnext );
dgray_getscreen( &lightVRAMcurrent, &darkVRAMcurrent ); dgray_getscreen( &lightVRAMcurrent, &darkVRAMcurrent );
@ -114,7 +114,7 @@ int showtext_opt(Game *game, bopti_image_t *face, char *text,
while(game->frame_duration < 1000) sleep(); while(game->frame_duration < 1000) sleep();
game->frame_duration = 0; game->frame_duration = 0;
/* Ask the user to press EXE to continue. */ /* Ask the user to press EXE to continue. */
dtext(1, y, C_BLACK, "[EXE] To continue ..."); dtext(BOX_HEIGHT*PXSIZE, y, C_BLACK, "[EXE] to continue ...");
blit(); blit();
while(getkey().key != KEY_EXE) sleep(); while(getkey().key != KEY_EXE) sleep();
} }

View file

@ -12,7 +12,7 @@
#endif //USB_FEATURE #endif //USB_FEATURE
#ifdef GRAYMODEOK #if GRAYMODEOK==1
#include <gint/gray.h> #include <gint/gray.h>
#endif //GRAYMODEOK #endif //GRAYMODEOK
@ -41,7 +41,7 @@ Game game = {
{ {
if (game.screenshot && usb_is_open()) { if (game.screenshot && usb_is_open()) {
#ifdef GRAYMODEOK // This is a trick, if GRAYMODEOK is defined then #if GRAYMODEOK==1 // This is a trick, if GRAYMODEOK is defined then
// we make the code accessible // we make the code accessible
if (dgray_enabled()) if (dgray_enabled())
@ -58,7 +58,7 @@ Game game = {
if (game.record && usb_is_open()) { if (game.record && usb_is_open()) {
#ifdef GRAYMODEOK #if GRAYMODEOK==1
if (dgray_enabled()) if (dgray_enabled())
usb_fxlink_videocapture_gray(false); usb_fxlink_videocapture_gray(false);
@ -95,7 +95,7 @@ int main(void) {
/* start grayscale engine */ /* start grayscale engine */
#ifdef GRAYMODEOK #if GRAYMODEOK==1
dgray(DGRAY_ON); dgray(DGRAY_ON);
#endif #endif
@ -129,7 +129,7 @@ int main(void) {
/* shutdown grayengine*/ /* shutdown grayengine*/
#ifdef GRAYMODEOK #if GRAYMODEOK==1
dgray(DGRAY_OFF); dgray(DGRAY_OFF);
#endif #endif